ELVIRA'S HOUSE OF HORRORS STERN 2019

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Alrik
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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par Alrik » sam. 22 02, 2020 13:09

metwurcht a écrit :
jeu. 20 02, 2020 22:13
Pet a écrit :
jeu. 20 02, 2020 06:58
Stranger things... Elvira.... et toi au milieu..

C est vrai que ca fou la trouille :bd:
Tellement la trouille ! Que la butée gauche a fait une syncope !

received_282527946042962.jpeg
ouha. Le flip avait déjà pas mal de parties ?
Aerosmith Pro & Deadpool Pro

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Crrispy
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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par Crrispy » sam. 22 02, 2020 14:09

Les butées des Stern récents ont tendance à partir en vrille après quelques centaines de parties.. à peine....
Fear of the dark, fear of the dark, I have a constant feeling someone's always near...

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jeanclaudev
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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jeanclaudev » sam. 22 02, 2020 20:13

Elles sont en effet de très mauvaises qualités, comparées aux anciennes qui ne posaient jamais de problème en usage privé.

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jb
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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » jeu. 27 02, 2020 21:40

V0.92.0 - Feb. 27, 2020
=======================

- Added a high score for TRAILER TRASH.
- Added team member initials/names for default initials for high score
to date.
- Added a lamp effect for a loop shot during GARGOYLES GONE WILD.
- Added a lamp effect for completing the gargoyles during GARGOYLES GONE
WILD.
- Added a lamp effect for the start of GARGOYLES GONE WILD.
- Added a lamp effect for the HAND OF FATE wheel award.
- Dimmed the G.I. lights during HAND OF FATE wheel select.
- Reorganized the priorities of the background display and music for the
following modes:
- HAUNTS (HOUSE MODES)
- GARGOYLES GONE WILD
- DRIVE ME CRAZY
- HAPPY HOUR
The most recent mode started will be the one with its display/music
active.
- Improved the lamp effects for HOUSE PARTY start, jackpot, and super
jackpot.
- HOUSE PARTY is now started with the GARAGE shot lit instead of the HOUSE
RAMP. When shots are re-lit after collecting a super jackpot, the GARAGE
shot is also re-lit (if necessary).
- Added instructions/text to the background for HOUSE PARTY.
- Reworked HOUSE PARTY start video to transition more smoothly to the
background.
- Marked up the "SHOUT" song during HOUSE PARTY so the video and lights
can be synced with the music. Lights on the house will flash bright and
house dancing left/right videos will be played in sync with "SHOUT" in
the music.
- Added character animations for a jackpot during HOUSE PARTY (gargoyles,
boogie men).
- Added TURRET light and spinning TURRET to HOUSE PARTY. The TURRET will
spin when the super jackpot is lit.
- Implemented ADD-A-BALL during HOUSE PARTY for the TURRET when the EYEBALL
WINDOW is facing the player (adjustable, current MAX = 1 add-a-ball).
- Added sounds for switch transitions for the TURRET opto switches during
TURRET test.
- Added speech and a new video clip for tilting during GAPPA ANGRY.
- Added an award for sneaking into the TRUNK LOCK during GAPPA ANGRY when
there is already a ball locked there. All jackpots are collected and
the lock for the current level is awarded.
- Added an award for the BACK DOOR SKILL SHOT during GAPPA ANGRY. One
jackpot is awarded.
- Improved the ball serve sequencing during GAPPA ANGRY. The ball is now
served after the BALL LOCKED text has finished and immediately before the
video plays.
- The Haunt-O-Meter has been re-enabled for SANTA CLAUS CONQUERS THE
MARTIANS.
- Fixed an issue with SANTA CLAUS CONQUERS THE MARTIANS where the image
chosen for the Haunt-O-Meter was incorrect.
- Fixed an issue with SANTA CLAUS CONQUERS THE MARTIANS where occasionally
the second stage background videos wouldn't play when they should.
- SANTA CLAUS CONQUERS THE MARTIANS now shows the final jackpot value
during the second stage.
- Added a lamp effect for EXTRA BALL.
- Moved the EXTRA BALL text down in the display effect so more of the
animation can be seen.
- Added a lamp effect for EXTRA BALL LIT.
- Added a lamp effect for MATCH.
- Added additional award sounds for POOL PARTY, DANCE FEVER, MAKE-OUT
MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE.
- Added additional video clips to DANCE FEVER (these are mostly from THE
WILD WOMEN OF WONGO).
- Added bats to the beginning and end of the videos for the start of ATTIC
ATTACK.
- Fixed an issue with the speech at the start of ATTIC ATTACK (did not
line up correctly).

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » jeu. 26 03, 2020 22:48

V0.93.0 - Mar. 26, 2020
========================

- The lockdown button lamp was not blinking when credit(s) were added and
a game could be started. This has been corrected.
- Added a HIGH SCORE table for GAPPA ANGRY MULTIBALL.
- Do not allow flipper abort for DIRECTOR'S CUT when it is awarding points.
- Lowered lamp effect priorities for CRYPT, HAPPY HOUR, DRIVE ME CRAZY,
and GARGOYLES so they would not interfere with the HAUNTS.
- Added lights to the background lamp effect for ADD-A-ZOMBIE MULTIBALL
to show that the GARAGE shot adds a zombie.
- Increased THE WEREWOLF OF WASHINGTON combo scoring.
- The timer for the HAUNTS are now paused for a brief period immediately
after the HAUNT is started (from either the BACK DOOR SKILL SHOT or the
HOUSE LOCK).
- The timer for GAR-GOILS GONE WILD was not being restarted when a loop
shot was made. This has been corrected.
- When any TIMERS are restarted, the intermediate state is now reset so
the timer starts counting down for a full second instead of a partial
one.
- Reworked the timer restart logic for GAR-GOILS GONE WILD so it resets
the timer to 15 seconds (adjustable) if the current value of the timer
is less than 15 seconds (adjustable). Previously, 30 seconds would be
added, to a maximum of 45 seconds.
- Added more sounds and lamp effects for ADD-A-ZOMBIE MULTIBALL.
- Increased the scores for TEENAGERS FROM OUTER SPACE and TRUNK MULTIBALL.
- Added HIGH SCORE tables for the FREAK FRYER MODES:
- POOL PARTY
- DANCE FEVER
- MAKE-OUT MAYHEM
- SCREAM TEST
- RUN FOR YOUR LIFE!
- Improved the lamp effects for WILD WOMEN MULTIBALL jackpot/super jackpot.
- Fixed a bug in the Haunt-O-Meter that was causing certain frames to loop
forever when added.
- Improved the lamp effect for GAPPA ANGRY ball locked.
- Shortened the alligator clips for WILD WOMEN MULTIBALL super jackpot.
- Excluded the GARAGE MULTIBALL lights and the LOCKED 1 & 2 lights from
the BALL LOCKED lamp effect so the player can see what is going on.
- Changed the scoring for ADD-A-ZOMBIE multiball. The jackpot values are
now added to the value of the super jackpot.
- Changed the scoring for WILD WOMEN multiball. The jackpot values that
are scored are now added to the value of the super jackpot.
- Increased the scoring for TRUNK multiball. The target and jackpot values
are boosted for each super jackpot collected.
- Added GILA MONSTER HAUNT to the SECRET ROOM. This is available when a
SKELETON KEY has been collected. The SANTA CLAUS haunt is available when
two SKELETON KEYS have been collected. When more than one HAUNT is
available in the SECRET ROOM, the HAUNT is chosen randomly.
- Cleaned up the video clips for ADD-A-ZOMBIE multiball. Added new sound
effects.
- Reworked BALL SEARCH for the TURRET MOTOR so it doesn't take so long.
- Cleaned up THE MANSTER haunt. Added new video clips, sound effects, and
speech.
- The BALL SAVE for the CRYPT VUK kick is no longer activated when the coil
is fired for BALL SEARCH.
- HOUSE PARTY was not resurrecting itself when ADD-A-BALL was awarded
from the TURRET (eyeball) during the grace period. This has been
corrected.
- Cleaned up sounds and speech for THE BRAIN THAT WOULDN'T DIE HAUNT.
- Fixed an issue where the DORIS clip would not play when the DORIS shot
was made during THE BRAIN THAT WOULDN'T DIE HAUNT.
- Reowrked HAUNT scoring so the values always go up for each shot made.
- Reworked HAUNT scoring to include a final shot value that is collected
when the final shot is made to finish the HAUNT.
- Improved the load time for the Haunt-O-Meter so there isn't such a long
pause when it is first displayed during a HAUNT.
- Added Haunt-O-Meter frames for THE MANSTER haunt.
- Added scoring for all switches for THE MANSTER haunt. This value
increases for each shot made during the HAUNT.
- Fixed an issue with calculating the number of Haunt-O-Meter frames for
TEENAGERS FROM OUTER SPACE.
- Added Haunt-O-Meter for MANOS: THE HANDS OF FATE.
- Added more clips of wives attacking Torgo in MANOS: THE HANDS OF FATE.
- Fixed an issue with the final shot during MANOS: THE HANDS OF FATE where
the scene wouldn't play through to the end.
- Added new sounds/speech for MANOS: THE HANDS OF FATE.
- Added new sounds for TEENAGERS FROM OUTER SPACE.
- Added some growling/screaming sounds to THE WEREWOLF OF WASHINGTON.
- Added Haunt-O-Meter for THE WEREWOLF OF WASHINGTON.
- Cleaned up the attack scene clips for THE WEREWOLF OF WASHINGTON.
- Added a new set of video clips to the first sequence for THE WEREWOLF
OF WASHINGTON (removal sale lady). This has a 15% chance of coming up
instead of the gas station lady.
- The HAND OF FATE CHAMPION was not being displayed in the attract mode.
This has been corrected.
- Timers were not being paused when the game was put into test mode. This
has been corrected.
- Added an adjustment and implementation for CHAOS KICK for the CRYPT
VUK. This helps clear the ball(s) from the VUK due to misalignment.
- Increased the priority for the HAUNTS to be higher than HAPPY HOUR,
DRIVE ME CRAZY, and GARGOYLES.

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LABENNE
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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par LABENNE » ven. 27 03, 2020 22:22

Merci jb je vais m en occuper :x26: :x26:

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » mer. 15 04, 2020 02:31

V0.94.0 - Apr. 14, 2020
=======================

- Fixed a bug where JUNK ITEMS locked in via the 36-24-36 targets
would reset back to the SKELETON KEY on occasion.
- Allow the GARAGE MULTIBALL super jackpot display effects to be
interrupted by other lower priority effects after the score has been
displayed and the big effects (sounds/lights) have (mostly) finished.
- Added a rule for ATTIC ATTACK MULTIBALL. This is based on the movie
LADY FRANKENSTEIN. There are two parts. The second part requires
the player to collect all 4 sides of the spinning turret.
- Fixed a bug in the lamp effects that run when a shot is made to
advance the HOUSE to start a new HAUNT. The lamp effects were specifying
the CRYPT RGB arrow instead of the HOUSE RGB arrow. (This has been
corrected.)
- Dimming the lamps that aren't part of the skill shots (back door, top
lanes) when the ball is in the shooter lane for skill shot is now done
gradually (faded down) instead of jumping immediately to the dim level.
- Fixed an issue with the TRUNK LOCK lamp effect that was causing it to
not run at full brightness.
- Added some speech to the start of GAPPA ANGRY MULTIBALL.
- Shortened the time (slightly) for re-kicks for the CRYPT VUK.
- Added lamp effects for HAND OF FATE LIT.
- Added lamp effects for TRUNK LIT and TRUNK ALREADY LIT.
- Added a lamp effect for THE DEAD RETURNS.
- Mute music during HAUNT intro/outro effects. (The music was not being
muted during the outros.)
- Implemented the HAUNT-O-METER for Night Of The Living Dead HAUNT.
- Implemented the HAUNT-O-METER for The Brain That Wouldn't Die HAUNT.
- Trimmed some dark frames at then end of some clips from The Brain That
Wouldn't Die.
- Added Frankenstein (deadhead) to the Deadhead Family Crypt.
- High scores for TRUNK MULTIBALL were not being recorded properly. This
has been corrected.

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par LABENNE » mer. 15 04, 2020 07:58

Super tous les jours ya des mises à jour . :x24: :-o: :x24:

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par yoyokopter » mer. 15 04, 2020 10:46

LABENNE a écrit :
mer. 15 04, 2020 07:58
Super tous les jours ya des mises à jour . :x24: :-o: :x24:
C'est bon pour ta formation ça , maintenant tu sais faire :,): :,): , porte toi bien :-%:

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » ven. 01 05, 2020 01:14

V0.95.0 - Apr. 30, 2020
=======================

- Added movie speech to the outro for MANOS: THE HANDS OF FATE.
- Added shorter outros for the HAUNTS that run during multiball so the
display won't be clogged up so much during multiball.
- Added a lamp effect for completing MANOS: THE HANDS OF FATE (it was
missing).
- Fixed the instructions on the background display effect for DANCE FEVER.
- Roughed in a first-pass rule for DIRECTOR'S CUT.
- Added a new HAUNT that can be started from the SECRET ROOM: THE SATANIC
RITES OF DRACULA.
- Fixed a problem with the TRUNK LOCK SNEAK-IN during GAPPA ANGRY. The
jackpots and the level would be awarded correctly, but the ball would
not lock in the TRUNK LOCK. Instead, a lock would be enabled for the
lockup associated with the level that was awarded and the ball would be
kicked out. This has been corrected.
- Fixed up the presentation for the GAPPA ANGRY SNEAK-IN so there are no
gaps (quick transitions to the background) between the effects that are
requested.
- Added speech for MATCH.
- Added a High Score To Date screen for The Giant Gila Monster; it was
missing.
- Added PHONE-A-FIEND (multiball).
- Display the amount of time left on the COMBO TIMER for THE WEREWOLF OF
WASHINGTON HAUNT in the background display effect.
- Added speech for lighting the HOUSE when HOUSE PARTY is ready to start.
- Added more speech for GAR-GOILS GONE WILD.
- Added more speech for GARAGE MULTIBALL(s).
- Fixed an issue during the MANOS: THE HANDS OF FATE BACKGROUND where the
instructions would say "SHOOT CELLAR" and the cellar was not lit.
- Added speech to FREAK FRYER modes.
- Added speech for pressing the start button with no credits.
- Added speech for the HAND OF FATE wheel awards.
- Added more speech for completing the HAND OF FATE targets.
- Added video clips for the SUPER HAND OF FATE awards.
- Added video clips for starting SUPER HAND OF FATE.
- Reworked the second stage of ATTIC ATTACK. Added new video clips for
SUPER JACKPOT (there are 4 clips now, one for each side of the turret).
The number of shots needed to light the spinning turret goes up by 1
for each SUPER JACKPOT collected.
- Fixed a message for THE WEREWOLF OF WASHINGTON background display
effect that was causing the value of the final shot to be displayed
incorrectly.
- When a JUNK ITEM is awarded by locking a ball in the trunk, the next
item that is lit (cycling) is now the one that immediately follows the
JUNK that was just awarded. Previously, it was always the SKELETON
KEY.

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