Pro aussi, déjà parce que le budget est plus raisonnable et aussi parce que je reste convaincu que le dino qui bouge m'aurait rapidement saoulé
Club des Possesseurs du Jurassic Park (Stern)
Flipper concerné :
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- Faboule
- Site Admin
- Dept: 20
- Collec Perso: 16 flips
- Rech/Achete: 0 flip
- Messages : 3153
- Enregistré le : 16/11/2007
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : Biguglia
- Contact :
Re: Club des Possesseurs du Jurassic Park (Stern)
Longue vie aux flips
- fightcox
- Dept: 37
- Collec Perso: 6 flips
- Rech/Achete: 0 flip
- Messages : 117
- Enregistré le : 02/07/2015
- Pas vu depuis 3 an(s)
- Niveau : Initié
- Pro / revendeur : non
- Localisation : indre et loire
Re: Club des Possesseurs du Jurassic Park (Stern)
Quelques petites modifs quand même, remplacement des rondelles par des starposts lumineux des slingshots , élastiques translucides, pose d'un PP et shaker.
- fightcox
- Dept: 37
- Collec Perso: 6 flips
- Rech/Achete: 0 flip
- Messages : 117
- Enregistré le : 02/07/2015
- Pas vu depuis 3 an(s)
- Niveau : Initié
- Pro / revendeur : non
- Localisation : indre et loire
Re: Club des Possesseurs du Jurassic Park (Stern)
Pas moi, j'ai du attendre 3 jours a regarder le flipp.. ça c'est mazo..
Il est pas mal a posé celui là, ça occupe un peut..
Il est pas mal a posé celui là, ça occupe un peut..
- Salem666
- Dept: 40
- Collec Perso: 4 flips
- Rech/Achete: 0 flip
- Messages : 1892
- Enregistré le : 21/09/2016
- Pas vu depuis 2 an(s)
- Niveau : Confirmé
- Pro / revendeur : non
Re: Club des Possesseurs du Jurassic Park (Stern)
Mon pote a un pro et pour lui pas de souci de rebond au niveau de la rampe de droite. Pas de souci non plus avec le lanceur qui ne monte pas la rampe verticale. Étonnant que certains aient ces problèmes et pas d’autres. Il a mi un peu de pente au lieu de mettre tout en bas comme préconise Stern.
- metwurcht
- Dept: 70
- Collec Perso: 7 flips
- Rech/Achete: 0 flip
- Messages : 4833
- Enregistré le : 05/01/2012
- Niveau : Initié
- Pro / revendeur : non
- Localisation : 70110
- Contact :
Re: Club des Possesseurs du Jurassic Park (Stern)
Mise à jour
V0.91.0 - October 16, 2019
==========================
- Control Room Mode Select - fixed an issue where players 2-4 couldn't select any Control Room modes after they had already been played since boot up
- Control Room Modes - fixed an issue where lighting another Control Room mode before finishing the first one could result in the final shot of the control room mode starting the next one immediately
- Raptor Tower Combo - added Raptor Tower Combo (Left Loop to Raptor Tower) that awards 3X tower value + 2 tower shots progress
- Raptor Up Post - faster firing of the Raptor Up Post when the ball is detected entering the raptor pit
- Inlane Up Post - when ball is held when first paddock is starting with 'System Failure' video, you can now use both flippers to release the ball and video / sound effects will continue to play out
- Raptor Locks - Raptor Target progress reset is based off of number of times Raptor Multiball is started, this is now the same regardless of if the mode was started from Smart Missile or normally
- T-Rex Encounter - added T-Rex mech choreography when mode is progressed
- Amber Pops / Targets / Slings / Ramps - in competition mode these are now in this fixed order for all players, when competition is off they are in a random order
- Super Supply Drop - added a display effect when Super Supply Drop is lit that shows what the award is going to be if you hit the Supply Drop target
- Super Supply Drop - added new Super Supply Drop ready callouts
- Nedry Award - added video and sound effects to the award
- Light Shows - removed 'Shoot Again' insert from full playfield light shows during the game
- Light Shows - removed the lockdown bar LED from the 'System Failure' light show, button is not active at that time
- Paddock Info - 'Interactive CD-ROM' screen will kill all sounds when skipped by using both flippers
- Sound Test - fixed an issue where some sounds in sound test would also flash lights on the playfield
- Adjustment Changes:
- changed 'RIGHT FLIPPER POWER' - default to 235 from 255
- added 'MAP - START PADDOCK' - default to MAIN GATE, the game can start from any paddock in the game, passed paddocks will be treated as dinosaur escapes
V0.91.0 - October 16, 2019
==========================
- Control Room Mode Select - fixed an issue where players 2-4 couldn't select any Control Room modes after they had already been played since boot up
- Control Room Modes - fixed an issue where lighting another Control Room mode before finishing the first one could result in the final shot of the control room mode starting the next one immediately
- Raptor Tower Combo - added Raptor Tower Combo (Left Loop to Raptor Tower) that awards 3X tower value + 2 tower shots progress
- Raptor Up Post - faster firing of the Raptor Up Post when the ball is detected entering the raptor pit
- Inlane Up Post - when ball is held when first paddock is starting with 'System Failure' video, you can now use both flippers to release the ball and video / sound effects will continue to play out
- Raptor Locks - Raptor Target progress reset is based off of number of times Raptor Multiball is started, this is now the same regardless of if the mode was started from Smart Missile or normally
- T-Rex Encounter - added T-Rex mech choreography when mode is progressed
- Amber Pops / Targets / Slings / Ramps - in competition mode these are now in this fixed order for all players, when competition is off they are in a random order
- Super Supply Drop - added a display effect when Super Supply Drop is lit that shows what the award is going to be if you hit the Supply Drop target
- Super Supply Drop - added new Super Supply Drop ready callouts
- Nedry Award - added video and sound effects to the award
- Light Shows - removed 'Shoot Again' insert from full playfield light shows during the game
- Light Shows - removed the lockdown bar LED from the 'System Failure' light show, button is not active at that time
- Paddock Info - 'Interactive CD-ROM' screen will kill all sounds when skipped by using both flippers
- Sound Test - fixed an issue where some sounds in sound test would also flash lights on the playfield
- Adjustment Changes:
- changed 'RIGHT FLIPPER POWER' - default to 235 from 255
- added 'MAP - START PADDOCK' - default to MAIN GATE, the game can start from any paddock in the game, passed paddocks will be treated as dinosaur escapes
KIFF LE (n°79);Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ; GUMS LE ;TRANSFORMATEUR COMBO LE(n°37) ;CATMAN66 ; lethalica monster premium.
Metwurcht sur insider connected
Guillaume sur scorbit
Metwurcht sur insider connected
Guillaume sur scorbit
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- Dept: 31
- Rech/Achete: 0 flip
- Messages : 418
- Enregistré le : 26/08/2019
- Pas vu depuis 8 mois
- Niveau : Initié
- Pro / revendeur : non
Re: Club des Possesseurs du Jurassic Park (Stern)
Finalement j’ai passé commande, pour mon tout premier flip. Un premium. J’ai été bluffé par l’intégration du shaker sur ce modèle, donc ce sera avec. Je me suis régalé à essayer pleins de flip afin de conforter mon choix, superbe journée il n’y a plus qu’à attendre .
If you’re not tilting, you’re not trying
Jurassic park Premium / Godzilla Premium
Jurassic park Premium / Godzilla Premium
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- Dept: 03
- Rech/Achete: 2 flips
- Messages : 2618
- Enregistré le : 06/10/2013
- Niveau : Initié
- Pro / revendeur : non
- Localisation : ABREST (Allier)
Re: Club des Possesseurs du Jurassic Park (Stern)
Bon choix et heureux d avoir fait ta connaissance aujourd'hui, il te reste plus qu'à être patient, avant de le recevoir chez toi....
Sébastien