ELVIRA'S HOUSE OF HORRORS STERN 2019

Aide, Dépannage, pour les flippers DMD et LCD

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thomas49
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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par thomas49 » jeu. 19 12, 2019 21:34

Ah bien

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par dany67 » ven. 20 12, 2019 19:36

Testé au megarex de haguenau et conquis 😊beaucoup de rappel de ses aînés, bonne circulation de bille , punitif sur les outlines comme le scared stiff!
mon avis n'est peut être pas trop objectif vu que le scared fait parti de mes flip préféré mais je pense qu'il plaira à tous les amateurs du genre :x26:
in:tom, indianapolis, afm, ss,earthshaker, lw3, indiana jones wms,rfm,street fighter 2,Genesis, the machine
salut a tous les flippés :#):

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metwurcht
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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par metwurcht » mar. 24 12, 2019 09:02

Mise a jour



V0.89.0 - Dec. 23, 2019
=======================

- Improved loading times for Tilt Warning and Tilt graphics.
- Un Happy Hour and Drive Me Crazy mode timers are reset to 15 seconds
(adjustable) when a shot is made and the timer is below this amount.
The mode will be resurrected if the shot is made during the grace period.
- Removed the moving super jackpot for Wild Women Multiball. The super
jackpot will remain on the center (house) ramp.
- The display effect for completing Trailer Trash (center ramp shot) is
now requested as choreography (stacked behind other effects) so it will
show up after, say, making a jackpot on the center ramp during garage
and trunk multiball.
- Added lamp effects for Crypt 2 & 3 start.
- Cleaned up unused audits
- Record Trunk Lock awards (these were not being recorded).
- Record Hand Of Fate awards (these were not being recorded).
- Record number of Haunts started (so people don't have to add up all of
the individual audits).
- Added Mummy (deadhead) to the Deadhead Family Crypt.
- Improved load time for the Drive Me Crazy background graphics.
- Added speech and lamp effects for Un Happy Hour
- Ignore House Ramp Opto during single ball play after arrival in the House
Lock in case of a rollback.
- Added tilt effects for the haunts. These are requested some percentage
of the time when the game is tilted when a haunt is running.
- Added HSTD for garage/trunk multiballs.
- Display the custom message every pass through the Attract Mode.
- Added Beach Head (deadhead) to the Deadhead Family Crypt.
- Fixed issues with the crypt motor, esp. when the interlock switch disables
the power to the node boards, which results in a loss of communication to
the boards.
- Put House Diverter UP at game over if HOUSE LIT AT GAME START adjustment
is set to YES, otherwise DOWN.
KIFF LE (n°79);Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ;AC/DC VOLT ;TRANSFORMATEUR COMBO LE(n°37) ;The Machine a peindre De Bandaï ; Terminator Z

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par stephflipp » jeu. 26 12, 2019 22:51

il y a des proprios d’Elvira sur le forum qui pourraient nous en dire plus ?
actuellement : Stern JP Premium / précédemment : DP pro,TZ, IJ, DI LE, STLE, LOTR, TOM, STTNG, CV, ACDC premium, MET premium monster
Envisagés pour futurs échanges : Iron maiden LE, DP LE,MMR royal edition, ACDC BIB

Willy1981
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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par Willy1981 » sam. 28 12, 2019 21:09

Oui j’ai la version LE..
Que souhaites-tu savoir?

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par stephflipp » sam. 28 12, 2019 22:00

ton sentiment global sur le jeu : fun ou pas , comment tu juges le code actuel, assez intéressant pour une utilisation à la maison ?...etc
il n’y a pas énormément de retours à ce jour de proprios qui l’ont depuis un petit moment

merci à toi
actuellement : Stern JP Premium / précédemment : DP pro,TZ, IJ, DI LE, STLE, LOTR, TOM, STTNG, CV, ACDC premium, MET premium monster
Envisagés pour futurs échanges : Iron maiden LE, DP LE,MMR royal edition, ACDC BIB

Willy1981
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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par Willy1981 » sam. 28 12, 2019 23:22

Je le trouve vraiment bien.
Beaucoup de multiball accessibles rapidement ( lock 1-2) et dans la boîte.
Les bumpers chargent les batteries et le multiball du manoir est top.
Très agréable pour mon fils de 6 ans novice et suffisamment dur et long pour mon père expert.

Le dernier code 89 est beaucoup mieux et rends beaucoup de balles.
On peux désactiver les vidéos ou les shunter au premier abord.
Je n’ai juste pas trouvé comment lancer le son au démarrage. Il y a la vidéo. Mais sans son.

Après c’est un flipper très classe qui va bien dans le salon
:pop:

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par LABENNE » mer. 08 01, 2020 21:46

Salut reçu hier et effectué quelques parties ...tout dabord flipper magnifique avec son manoir dominant le fond du plateau .il y a une trés bonne circulation de billes les rampes sont trés accecibles .les acces de rampe sont larges ...par contre les effets de lumieres des inserts sont rare voire pas du tout ........petit soucis de blocage de billes derriére le manoir il faut garder les pieds au niveau zéro (pas de pente ) pour éviter le blocage et devoir retirer la vitre pour débloquer la bille , stern devrait sortir un kit pour palier à ce probléme qui est plutot chiant ....j ai installer un shaker et mon désaroi il s enclenche pour ainsi dire jamais donc pour l instant ça sert â rien .....les animations sont sympa ..le plateau est trés beau ...les 3 cibles pour ouvrir le coffin sont un peu galére a shooter ...pour résumé moi j aime beaucoup reste bien sure à aprofondir le game play .... :x26: :x26:

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par Kokorico » mer. 08 01, 2020 22:02

Mais Patrick... tu aimes TOUS les flips!... toi... ::)):
À quant le Stranger Things???... :,):
Que notre âme "d'enfant" soit éternelle!... :x26:
Good Games!!!... :))=:

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » ven. 07 02, 2020 10:44

nouvelle GROSSE mise a jour!

V0.90.0 - Feb. 6, 2020
======================

- Allow HAND OF FATE SPIN to run from the LEFT OUTLANE switch (when lit)
while all BALL SAVERS are active.
- BALL SAVE from HAND OF FATE is eaten if BALL SAVE is awarded when the
wheel is activated.
- The LEFT OUTLANE lamp was remaining ON after the HAND OF FATE wheel was
started (it should be turned OFF once the wheel comes up). This has
been corrected.
- When starting GAPPA ANGRY a second time, the FREAK FRYER feature will
not be started unless the player completes at least 1 level (i.e. locks
at least 1 ball).
- Points are now awarded for DIRECTOR'S CUT and the mode stops immediately.
- Locking a ball in the GARAGE with balls already locked would not wait for
the BALL LOCKED effect to finish before trying to kick. This has been
corrected.
- Added a new mode for collecting all of the awards on the HAND OF FATE
wheel: MANOS WHEEL
- Runs until the RIGHT TARGET BANK is hit one time, or the JACKPOT is
collected. (This feature can run from ball to ball as long as none
of the right 3-bank targets are hit).
- A mini-wheel with MANOS is displayed in the lower right portion of the
display. This wheel always spins.
- The following point awards are available:
250K, 500K, 750K, 1M, 2M, 5M
- Hitting any target on the RIGHT TARGET BANK awards the points being
pointed to on the wheel.
- The points that are awarded from the wheel are added to a JACKPOT
that is lit after the first hit on the targets. The JACKPOT can be
collected on the LEFT OUTLANE (SPIN).
- Removed a color effect that turned player scores black when there was no
match.
- Rework GAPPA ANGRY mode:
- New display effects, sound effects, light shows.
- Single ball mode.
- Build JACKPOT throughout.
- Stage 1: make the HOUSE RAMP, then lock a ball in the HOUSE LOCK.
- Stage 2: make the LEFT and RIGHT ramps, then lock a ball in the
GARAGE.
- Stage 3: make the LEFT LOOP, the HOUSE RAMP, and the RIGHT LOOP,
then lock a ball in the CRYPT.
- Stage 4: make the LEFT RAMP, the HOUSE RAMP, the RIGHT RAMP, and
the CRYPT, then lock a ball in the TRUNK.
- Stage 5: make the LEFT LOOP, the LEFT RAMP, the HOUSE RAMP, the
RIGHT RAMP, and the RIGHT LOOP, then lock a ball in the GARAGE.
- Stage 6: lock a ball in the CELLAR.
- If draining after stage 1, POOL PARTY is started with the 1 ball
that was locked in the HOUSE LOCK.
- If draining after stage 2, DANCE FEVER is started with the 2 balls
that were locked in the HOUSE LOCK and the GARAGE.
- If draining after stage 3, MAKE-OUT MAYHEM is started with the 3
balls that were locked in the HOUSE LOCK, the GARAGE, and the CRYPT.
- If draining after stage 4, SCREAM TEST is started with the 4 balls
that were locked in the HOUSE LOCK, the GARAGE, the CRYPT, and the
TRUNK.
- If draining after stage 5, RUN FOR YOUR LIFE is started with the 5
balls that were locked in the HOUSE LOCK, the GARAGE, the CRYPT, the
TRUNK, and the GARAGE.
- Completing all stages (6) starts GAPPA ANGRY MULTIBALL (6 balls).
- Added new mode: POOL PARTY
- Started from GAPPA ANGRY!
- Single ball mode.
- 20 bumper hits scores JACKPOT value from GAPPA ANGRY!
- Lasts until the end of the ball.
- Added new mode: DANCE FEVER
- Started from GAPPA ANGRY!
- 2-ball multiball.
- HOUSE RAMP (+ 2 gargoyles) and CRYPT (+ 2 gargoyles) lit for
JACKPOT value from GAPPA ANGRY!
- Added new mode: MAKE-OUT MAYHEM
- Started from GAPPA ANGRY!
- 3-ball multiball.
- LEFT RAMP, HOUSE RAMP, and CRYPT lit for JACKPOT value from
GAPPA ANGRY!
- Added new mode: SCREAM TEST
- Started from GAPPA ANGRY!
- 4-ball multiball.
- LEFT RAMP, HOUSE RAMP, RIGHT RAMP, and CRYPT lit.
- One shot (random) scores multiplied JACKPOT value from GAPPA
ANGRY!
- Other 3 shots multiply the multiplier by 2.
- Shots go out at you shoot them and reset when the JACKPOT is
scored.
- Multiplier is reset to 1x when JACKPOT is scored.
- Added new mode: RUN FOR YOUR LIFE
- Started from GAPPA ANGRY!
- 5-ball multiball.
- LEFT LOOP, LEFT RAMP, HOUSE RAMP, RIGHT RAMP, and RIGHT LOOP
lit for JACKPOT value from GAPPA ANGRY!
- Last shot made cannot be made again until a different shot is
made.
- Fixed an issue with showing the LOCKDOWN BUTTON light color for HSTD.
The button was showing green (instead of white) when initials could be
entered. It was also showing green (instead of black) during the
announce and award display effects when initials could not be entered.
- UN HAPPY HOUR start was not displaying the points for starting the mode
(shown as 00 sometimes). This has been corrected.
- Pause TRAILER TRASH hurry-up when the ball is in the shooter lane and
during choreography.
- Change TRAILER TRASH award so it is requested after multiball awards.
- Change TRALIER TRASH award so it is requested before house advance awards.
- Fixed the JUNK lights so they don't blink when they can't be collected.
- Keep the Haunt-O-Meter from being displayed before the background for
the mode it is used for.
- Added "FIND A BODY" stage to THE BRIAN THAT WOULDN'T DIE:
- Add new music, sounds, video clips, and background clips.
- Reworked the kick sequence for the CELLAR RAMP so the lamp effects run
correctly (raise ramp, kickout warning effect, kick, in that order).
- Disable CRYPT ADVANCE and AWARDS during GAPPA ANGRY.
- Kill start display effects when an award for a mode/multiball is given.
- Rework GARAGE multiball start lamp effects. Mask most lamps at start of
GARAGE multiballs so JACKPOT lights are visible.
- Remove DIRECTOR'S CUT display/choreography. This display was breaking
up the HAUNT final shot/Elvira outro and didn't flow well.
- Lowered FREAK FRYER increment number of switch hits from 50 to 25 (per
level), which should make getting to GAPPA ANGRY! slightly easier.
- Added new art and sounds for TRUNK MULTIBALL start.
- Fixed up ADD-A-ZOMBIE multiball super jackpot video clips and award
sounds.
- Added lots of shaker motor effects.
- Shaker motor default set to MINIMAL.
- Garage lock difficulty set to MEDIUM for competition mode. This requires
the drop target to be hit each time to light a lock.
- Added ball save for CRYPT VUK (default is 2 seconds).
- Made some changes/fixes to the Haunt-O-Meter display for the SANTA CLAUS
mode.
- Added TILT video playback functionality for the SANTA CLAUS mode.
- Fixed an issue that was keeping the Japanese man from speaking at the
start of GAPPA ANGRY.
- Swapped the blink order for the UN HAPPY HOUR advance lamp effect so the
UN HAPPY HOUR light doesn't stay off for so long.
- Fixed an issue where the TRAILER TRASH award was allowed to be canceled
with the flipper buttons when the ball was not being held in the house
lock.
- Masked off unused RGB arrows during HAUNT start lamp effect.
- Added intros to GARAGE multiballs (video clips + sounds & speech).
- Added user-accessible lag settings for the house diverter UP/DOWN
switches.
- Added Tom Kopera to the HSTD table. Moved Jerry up one spot. Made Dennis
the DRIVE ME CRAZY champion.
- Paused the HOUSE PARTY multiball ball save timer while HOUSE PARTY is
starting (i.e. start display/choreography is running).
- Increased the HOUSE PARTY auto-fire time from 15 to 20 seconds.
- Add gate logic to right loop awards.
- Removed unused TRAILER TRASH adjustments.
- Added an adjustment (default NO) that will carry over TRAILER TRASH from
ball to ball.
- Add HSTD for HOUSE PARTY. Fix recording of HSTD.
- Cleaned up HSTD. Removed unused display and adjustments. Reorganized
adjustments so HSTD adjustments appear.
- Added HSTD for HOUSE modes.
- Added Haunt-O-Meter support for the SANTA CLAUS mode.
- Added Chowdah Head (deadhead) to the Deadhead Family Crypt.
- Fixed hit speech (changed to FX) for Beach Head, Bone Head, and Jar Head.
- Reworked background lamp effect for THE WEREWOLF OF WASHINGTON to show
terminating shots in dark blue.
- Reworked background lamp effect for MANOS: THE HANDS OF FATE to show Debbie
shot in dark red.
- Added a sound for when the drop target is hit but the player has already
lit the locks.
- Add white flashers to CRYPT start effect. Remove house RGB from CRYPT
start lamp effect.
- Added TOP LANES completed display effect (alligator).
- Improved the load-time performance of the DOUBLE TROUBLE art.
- Added a lamp effect for the BACK DOOR SKILL SHOT.
- Reworked the lamp effect for BALL LOCKED.
- Added speech for BALL LOCKED.

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