ELVIRA'S HOUSE OF HORRORS STERN 2019

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par Faboule » lun. 04 05, 2020 21:33

grosmono a écrit :
dim. 03 05, 2020 13:26
Pinaise du coup je me tate également en remplacement de mon AliceCooper....
Pouvez-vous me rappeler les prix Premium & LE svp ?
Déjà lassé du Alice Cooper ? Une raison particulière ? De mon côté j'attendais le Elvira et lors de sa présentation, j'ai opté pour le Alice Cooper. Mais étant un joueur moyen (très guignard en plus) c'est vrai que les tirs ne sont pas faciles sur le Alice Cooper.
Longue vie aux flips :-) :bd:

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par thomas49 » sam. 09 05, 2020 09:20

Y’a du Alice Cooper a vendre ????

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par Mikl80 » mar. 19 05, 2020 18:19

Salut à tous, je viens de rentrer un Premium, je vous livre mes impressions!
Le gameplay est top vraiment, on apprend à faire les choses dans l’ordre, la crypte avant pour flinguer le fantôme ensuite, démarrer ensuite un Haunt, une mission de la maison hantée, avec un nombre de scènes de films à valider, et lancer le premier multiball du garage sur les 3, le Wild Women Multiball. Ça permettra d’avoir plus de chances de valider le nombre de scènes de film, par couloirs ou rampes, qui peut aller jusqu’à 15 scènes à valider, quand même!
Finissez 2 haunt ou 2 fantômes de la crypte, vous allumerez l’extra ball.
Ensuite un multiball de folie arrive, le House Party, a 6 billes, avec des jackpots qui s’envolent, une ambiance de folie, vous êtes dedans, des couleurs festives, ça y est, cet Elvira vous a charmé!
La circulation des billes est agréable, pas trop rapide, enfin, pas tout le temps...
J’aime tout sur ce flip, son thème, son plateau magnifique, le code du jeu 0.95 est un vrai bonheur.
L’ambiance, avec l’éclairage du plateau assez sombre, les vidéos de vieux films d’horreur, est super, pour ceux qui avaient un doute, enfin moi je trouve ça a sa place avec la maîtresse des ténèbres.
Le niveau de difficulté est correct, je ne suis pas un grand joueur, et j’arrive à avancer dans le jeu.
La maison hantée est magnifique, avec des mécanismes pas si discount que ça, pour ceux qui le trouvent vide. Le fait d’avoir un autre petit bâtiment, la crypte, est génial! La encore, comme la maison hantée, le mécanisme est très soigné.
Les outlane sont gourmands (Ouverts au Max) mais ça passe, ça créait un bon équilibre avec le jeu qui a une progression assez facile donc.
Foncez si comme moi vous êtes un amoureux du thème, ou pas!

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par Ludo31 » mar. 19 05, 2020 18:46

Sympa merci pour ton retour, il est vraiment très beau ce flip 👍🏻
If you’re not tilting, you’re not trying
Jurassic park Premium / Godzilla Premium

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » mar. 09 06, 2020 23:11

beaucoup d'ajouts!

V0.96.0 - Jun. 9, 2020
======================

- DIRECTOR'S CUT was not giving out awards on the DROP TARGET. This has
been corrected.
- DIRECTOR'S CUT was always raising the DROP TARGET on every shot.
This has been corrected.
- The gargon scream that was requested (sometimes) for hitting the spinner
during TEENAGERS FROM OUTER SPACE was quieting the speech. The speech is
now allowed to run uninterrupted without being quieted.
- Do not allow speech from video clips to interrupt when Elvira is talking
during a pop-up.
- Removed the long period of silence between speech calls at the start of
MAKE-OUT MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE.
- Changed the color of the player score to WHITE when the player matches
and the lightning bolt strikes the score.
leaving them that way for the start of the next game).
- Darken GI as progress is made throughout GAPPA ANGRY.
- Added new video clips for DIRECTOR'S CUT awards/levels/total.
- Rework NIGHT OF THE LIVING DEAD background lamp effect to show advance
shot in a more pronounced way.
- Only add moon for NIGHT OF THE LIVING DEAD background during stage 2
and later (dark scenes).
- Rework TRAILER TRASH background lamp effect to point out shots better.
- Added a sound effect for completing a level of the FREAK FRYER.
- Avoid requesting sounds/speech in video clips during GAPPA ANGRY when
remaining jackpot shots awarded as a result of a sneak-in to the TRUNK
LOCK.
- Added lobster popup to TEENAGERS FROM OUTER SPACE.
- Added earthquake popup to GAPPA ANGRY.
- Rework scoring for some of the HAUNTS: MANOS, NIGHT, TEENAGERS, BRAIN,
MANSTER, WEREWOLF.
- Fixed message on background display effect for final shot during NIGHT
OF THE LIVING DEAD. Since only the final shot was lit, displaying the
value of the next (normal) shot alongside that was confusing.)
- Clean up colors for main UI screen:
- BALL IN PLAY: light gray.
- CREDITS: green when >= to start a game, light gray otherwise.
- SCORES: purple for LE/SLE, red for PREMIUM.
- Added a background to the initials screens for HIGH SCORE TO DATE.
- Added pop-ups to MANOS: THE HANDS OF FATE (valley lodge, debbie,
catfight, killing me, etc.)
- Fixed TEENAGERS FROM OUTER SPACE to not award the spinner shot
immediately for the next stage (due to the spinner already spinning)
when the last SHOT for stage 1 (SKELETONS) is the right loop.
- Add shaker motor effect to the saucer drop for TEENAGERS FROM OUTER
SPACE.
- Changed default SHAKER MOTOR from MINIMAL to MODERATE. Changed shaker
motor setting for COMPETITION MODE from MODERATE to MINIMAL.
- Added new video clips (from I EAT YOUR SKIN) for POOL PARTY.
- Clean up adjustment text so it fits on the display.
- Added Katrina (deadhead) to the Deadhead Family Crypt.
- If a HAUNT award is given out on the center (house) ramp, do not give
out awards (DIRECTOR'S CUT start, GAPPA ANGRY start) in the HOUSE LOCK
immediately after finishing a HAUNT.
- Change menu colors in diagnostics: PREMIUM=RED, LE=PURPLE.
- Increased the tempo of the GAPPA ANGRY tune after each ball is locked
and the player advances to the next level.
- Changed CRYPT START lamp effect RGB lights to green instead of white.
- Added a lamp effect for CRYPT FINAL SHOT.
- Added total effects (with speech) for CRYPT PHASE 1, 2, and 3.
- Cleaned up and tightened up the CRYPT intros. Allow the start effect
to terminate early if the intro (name) speech has been requested
successfully and has ended, otherwise play the entire video. Shorten
most intro video (via earlier speech) by 3 frames.
- Added a MANSTER clip to DANCE FEVER.
- Do not request character-specific speech all of the time for the
deadheads; mix it up sometimes with ELVIRA and VAMP speech.
- Added speech to CRYPT intros.
- Fixed a timing issue with requesting sounds/speech for the CRYPT
intros.
- Reworked more crypt speech. Separate into HIS/HER/THEIRS for
MALE/FEMALE/DOUBLE-HEADER.
- Removed the RGB arrows and jackpot lights from the GARGOYLES GONE WILD
start lamp effect, as this can run when the ball is not being held.
- Added the ability to fire the ball out of the CRYPT VUK using the FIRE
BUTTON to defeat the last deadhead during the CRYPT PHASES.
- Added a setting to limit the number of times the ball can be fired at
the 36-24-36 targets using the lockdown button to defeat the deadhead
and complete a CRYPT PHASE (in case the CRYPT VUK is out of alignment).
Once the player attempts too many shots without hitting the flashing
targets, the crypt mode is finished at the CRYPT VUK as before.
- Added taunt speech/animations for the deadheads immediately before the
player is allowed to fire the ball from the CRYPT for the final shot to
defeat the deadhead.
- Added crickets for NIGHT OF THE LIVING DEAD when taking too long.
- Changed the color of the house RGB arrow to WHITE when it is lit for
the final shot so it stands out better.
- Implemented the RAY GUN for most modes.
- The RAY GUN for the SECRET ROOM modes has not been implemented yet.
- Press the LOCKDOWN BUTTON to use the RAY GUN.
The award applies to whatever is being displayed in the main TV.
The award is affected by the following adjustments:
RAY GUN AWARDS CRYPT FINAL SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award the final shot
for the CRYPT modes.
RAY GUN AWARDS HAUNT ADVANCE SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award an ADVANCE shot
for the HAUNTS.
- ex. For TBTWD, when set to YES, the DORIS shot will
be awarded immediately and the HAUNT will advance to
the next stage (death scene). When set to NO, the
NON-DORIS shots will be awarded until only the DORIS
shot is left. The DORIS shot cannot be collected
using the RAY GUN when set to NO.
RAY GUN AWARDS HAUNT FINAL SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award the final shot
for the HAUNTS.
RAY GUN AWARDS TRAILER TRASH FINAL SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award the final shot
for TRAILER TRASH.
RAY GUN AWARDS DIRECTOR'S CUT LEVEL: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award levels and
advance to the next level for DIRECTOR'S CUT.
RAY GUN AWARDS SUPER JACKPOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award levels and
advance to the next level for DIRECTOR'S CUT.
RAY GUN AWARDS GAPPA ANGRY LOCK: DEFAULT: NO)
- Set to YES to allow the RAY GUN to award LOCKS during
GAPPA ANGRY.
- Added new video clips (from LADY FRANKENSTEIN) for POOL PARTY.
- Reworked device errors so they are stored properly in non-volatile
RAM.
- Added haunt-specific video clips for trailer trash. The clips show
the name of the film (HAUNT) on the film reels during TRAILER TRASH that
are associated with the HAUNT that was most recently completed.
- Added flipper button sounds to the ATTRACT MODE.
- Removed the DEADHEAD from the display during BONUS so he won't be flying
around all over the text on the BONUS screen.
- Added Zombie (deadhead) to the Deadhead Family Crypt.
- Blink the CRYPT PHASE light when there is a DEADHEAD active on the
display during CRYPT PHASE.
- Added more speech to THE WEREWOLF OF WASHINGTON HAUNT.
- Added more speech to TEENAGERS FROM OUTER SPACE HAUNT.
- Added more speech to THE BRAIN THAT WOUNDN'T DIE HAUNT.
- Added more speech to THE MANSTER HAUNT.
- Reworked speech for the NIGHT OF THE LIVING DEAD HAUNT. Spaced out
speech calls so they are not on top of one another. Removed redundant,
duplicate calls (molitov, stand next to your fire, etc.) so it is less
awkward-sounding.
- Added speech for THE DEAD RETURN.
- Added ELVIRA POP-UPS to completing the levels during DIRECTOR'S CUT.
- The HAND OF FATE wheel speeds up after all of the awards have been
collected.
- Fixed an issue where multiple awards would be given out for hitting the
right 3-bank targets during SUPER HAND OF FATE.
- The MANOS WHEEL is now displayed on screen when the SUPER HAND OF FATE
start display effect runs.
- Removed the MANOS WHEEL from the display during BONUS.
- Added sound effects and lamp effects for SUPER HAND OF FATE.
- Improved the load time for the TOP LANES display effect (the alligator
biting into the inner tube) so there isn't such a long pause when it is
first displayed.
- Added a lamp effect for SUPER HAND OF FATE start.
- Blink JUNK lights of JUNK that was collected when TRUNK MULTIBALL is
started.
- Blink JUNK light of JUNK that was collected when a ball is locked in the
TRUNK.
- Added a setting (default is ENABLED) that keeps GAPPA ANGRY from starting
during a HAUNT.

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » jeu. 25 06, 2020 22:53

V0.97.0 - Jun. 25, 2020
=======================

- Improved the presentation of the lamps during TRUNK MULTIBALL. Mask
off left 3-bank, jackpot, RGB arrow and junk in the trunk lights during
big light effects.
- Implemented the RAY GUN for UN HAPPY HOUR and DRIVE ME CRAZY, these
were not implemented.
- Fixed a problem where TRAILER TRASH would award the full value instead
of the hurry-up (counted down) value.
- Added score font color editor that allows the user to set the colors
for the scores in the main UI (foreground and background).
(From the main diagnostics menu, navigate to UTIL -> GAME -> RGB and
edit the colors using the utility.)
- Cleaned up MATCH displays; eliminate dark shadows and improve lighting
behind the house windows.
- Implemented the FLASK (junk item); this increases the values for
anything that uses the JACKPOT lights and/or the JACKPOT display effect:
WILD WOMEN MULTIBALL
ADD-A-ZOMBIE MULTIBALL
ATTIC ATTACK MULTIBALL
TRUNK MULTIBALL
PHONE-A-FIEND
HOUSE PARTY
GAPPA ANGRY
DRIVE ME CRAZY
MAKE-OUT MAYHEM
SCREAM TEST
RUN FOR YOUR LIFE
GAPPA ANGRY MULTIBALL
- Added Elvira pop-ups for DIRECTOR'S CUT (that's a wrap) and (cut cut cut).
- The ENTER INITIALS display for HSTD was not rendering the right-most
character in the input alphabet when the user pressed the right flipper
button to scroll the characters to the left. This has been corrected.
- Sync thunder sounds with main-play display thunder/lightning when
the ball is in the shooter lane and the main-play display (house, for
sale sign with pumpkin) is running.
- Resequenced the HAUNT completion so the Elvira outro is sequenced first,
followed by the B-RESTORATOR level (which may light EXTRA BALL), followed
by TRAILER TRASH LIT.
- Added video clips and sounds for WILD WOMEN MULTIBALL total:
(Show parrot laughing/insulting if one shot or less. Show women behind
tree if the super jackpot is collected. Otherwise parrot squawking/women
in shrubs.)
- Edited down the video clips for DIRECTOR'S CUT (these were taking too
long). Moved the Elvira pop-ups for the level award (cut, print it) to
shortly after the start of the display effect (instead of the end).
- Elvira's 'cut print it' pop-up was being inhibited sometimes when
requested at the end of the level award during DIRECTOR'S CUT (and
sometimes it would not show up). It is now always requested and should
always show up.
- Hold up kickout of cellar lock during DRIECTOR'S CUT level award so
the player can see what is going on.
- Move the WILD WOMEN MULTIBALL SUPER JACKPOT shot around after each
shot is made so the player doesn't keep shooting the same SUPER JACKPOT
shot over and over.
- Added video clips from UNTAMED WOMEN (black & white) to the first part
of WILD WOMEN MULTIBALL. Moved video clips from THE WILD WOMEN OF WONGO
(color) to the last (super jackpot) part of WILD WOMEN MULTIBALL. (The
color clips from THE WILD WOMEN OF WONGO were the only clips used in the
previous version for all parts of the multiball.)
- Fixed an issue with the TRAILER TRASH hurry-up score where it would
count down and allow the player to collect a score that did not end in
a ZERO.
- Changed the score font in main UI that allows coloring of the outline.
- Fixed an issue in the main UI where the PLAYER UP message would flash
too quickly.
- Give out multiball jackpot awards from the CELLAR if the HOUSE ENTRANCE
RAMP is UP due to HAUNT taking priority.
- Implement THE DEAD RETURN ball save settings:
NONE
ADD TIME
MUTUALLY EXCLUSIVE
- THE DEAD RETURN ball save setting set to NONE for COMPETITION mode.
- Fixed the shaker motor effect for the spaceship hitting the ground
during the start of the TEENAGERS FROM OUTER SPACE mode (this is timed
much better).
- Adjusted the position and size of the timers during the ENTER INITIALS
display for HSTD so they do not overlap other elements.
- Added video clips/sounds for total pages: SCREAM TEST and RUN FOR YOUR
LIFE.
- Added new sounds for POOL PARTY (splashes).
- Added video clips/sounds for MANOS: THE HANDS OF FATE total.
- Fix up ENTER INITIALS display for HSTD (title area) so it does not
overlap other graphical elements (looks bad). Vertically align/center

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par Faboule » ven. 26 06, 2020 09:44

ça bosse dur sur le code depuis le COVID !
Longue vie aux flips :-) :bd:

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » ven. 26 06, 2020 11:01

on sait qu'avec lyman sheat,on part de tres loin avec un code tres pauvre au debut pour arriver a une bombe de code.

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » jeu. 23 07, 2020 22:47

V0.98.0 - Jul. 23, 2020
=======================

- Reprocessed deadhead audio to exclude large amounts of trailing silence
that was blocking follow-up speech requests.
- Added Clown (deadhead) to the Deadhead Family Crypt.
- Added Double Header (deadhead) to the Deadhead Family Crypt.
- Added more video clips to DRIVE ME CRAZY for background and loop shots.
- Added lamp effects for DIRECTOR'S CUT start, shots, and levels.
- Fixed a bug with the Elvira popups that was causing requests to fail.
- Added lamp effects for DRIVE ME CRAZY.
- Turn off CRYPT VUK ball save for COMPETITION mode.
- Added a new setting to allow/disallow the crypt VUK ball saver during
multiball (default is NO, do not allow).
- Changed scoring for DRIVE ME CRAZY (increased the base, made increments
based on the number of deadheads banished, and increased the score for
each loop shot made).
- Added laughter and speech to the start of DRIVE ME CRAZY.
- Added extra scoring for each SKELETON KEY collected for the sneak-in
behind the left loop.
- Added a way to save and cancel changes to the score color in the main
UI (via the color editor). Added a way to restore the colors to the
default (factory) Implemented exit dialog with EXIT/SAVE+EXIT/CANCEL.
- Update player score colors after they are edited instead of only at
power-up or at the start of a new ball. This allows the colors to be
edited in the middle of a game.
- Randomize ramp dome flashing in attract mode.
- Shaved some time off of the attack combo timer for THE WEREWOLF OF
WASHINGTON. Increased the scores for the attack combos.
- Changed initials and names for some HSTD.
- Cleaned up background messages for TEENAGERS FROM OUTER SPACE. Added
text to describe the spinner bonus a bit better. Increased scoring for
spinner.
- Added video clips, sounds, lamp effects, scoring for the top lane skill
shot.
- Added new lamp effects, sounds, and music for trailer trash.
- Added pop-up for TEENAGERS FROM OUTER SPACE (old cave).
- Added sounds to game start effect.
- Fixed a stale frame glitch at game start where a frame of an old video
is displayed.
- Restore score frame player score colors at game start (the match effect
may have changed then to white).
- Added lamp effects to thunder sounds when the ball is in the shooter
lane.
- Added shaker effects to thunder/lightning storm (maximal use only).
- Added additional stage to TEENAGERS FROM OUTER SPACE (cave).
- Extended lamp effects for WILD WOMEN MULTIBALL super jackpot (explosion).
- Adjust EQ and volume for several sounds, speech, and music.

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Re: ELVIRA'S HOUSE OF HORRORS STERN 2019

Message par jb » ven. 14 08, 2020 00:35

bientot la version 1.0 !!!

V0.99.0 - Aug. 13, 2020
=======================

- Added driver/test/lamps/coil (in-game/attract) for the topper.
- Implemented final haunt (formerly Attic Party, now: THEY CAME FROM
SPACE).
- Added additional shaker motor effects (esp. HOUSE PARTY).
- Reprocessed ALL deadhead audio to trim excess trailing silence from
reverb.
- Moved the FLASK to a position (closer to the trunk) where it can be
seen (no longer blocked by the Haunt-O-Meter) and the value of the score
can be read.
- Only allow BACK DOOR SNEAK-IN on recent LEFT LOOP or no recent HOUSE
RAMP.
- BACK DOOR SNEAK-IN advances HAUNT when possible.
- Fixed a problem with the GAPPA ANGRY SNEAK-IN LOCK that displayed the
wrong text for the level award (i.e. 02).
- Added new speech to PHONE-A-FIEND.
- Added total page display to the (already very long) sequence when a
HAUNT is completed.
- Added a sound for alerting the player to fire the ball out of the
CRYPT VUK using the FIRE BUTTON. Added a sound when the lit target
changes.
- Increased the priority of TRUNK TARGETS lamp effect when the player
is firing the ball from the crypt such that if there is an overlap with
trunk multiball, the player will be able to see which targets to shoot
for.
- Hold up kickout for CRYPT during SUPER HEAD SHOT start and ball firing.

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