BLACK KNIGHT SWORD OF RAGE Stern 2019

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Flipper concerné :

Black Knight Sword Of Rage (PRO)
Stern, 2019
(lié par : Leveeger)
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propylene
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par propylene » jeu. 09 01, 2020 08:49

Ah ouais? Moi je le trouve bien sympa ce mini plateau! Pourtant, j'étais pas fan du BK2000.
Il faudrait que j'essaye un pro pour voir.
Après ça dépend peut-être du niveau du joueur?

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magniez christophe
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par magniez christophe » jeu. 09 01, 2020 09:06

Un Black Knight sans le miniplateau ??? :roll:
Faut pas se laisser abattre comme disent les cibles de mon Count Down quand j'arrive ! :mrgreen:
http://www.funflip.fr :x26: Location de flippers aux particuliers. :s1:
Gameroom perso ouverte à tous de 21h00 à minuit sur RDV. :bd:

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RipleYYY
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par RipleYYY » jeu. 09 01, 2020 10:33

magniez christophe a écrit :
jeu. 09 01, 2020 09:06
Un Black Knight sans le miniplateau ??? :roll:
il est justement là le dilemme... :?

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magniez christophe
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par magniez christophe » jeu. 09 01, 2020 10:53

J’ai pas un gros niveau de jeu, mais j’adore le miniplateau. Avec la modif du mini post supplémentaire, le jeu est pile poil à mon niveau. Je fais des loops dans les deux sens ( mais j’en enchaine pas 80 à la suite ) je locke les trois billes (mais pas souvent sans redescendre sur le plateau du bas ), bref j’adore... J’ai joué sur le pro et pour moi, il lui manque quelque chose...
Après, je conçois que pour les excellents joueurs, il soit trop facile...
Faut pas se laisser abattre comme disent les cibles de mon Count Down quand j'arrive ! :mrgreen:
http://www.funflip.fr :x26: Location de flippers aux particuliers. :s1:
Gameroom perso ouverte à tous de 21h00 à minuit sur RDV. :bd:

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RipleYYY
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par RipleYYY » mar. 11 02, 2020 19:20

allez, ceux qui ont le flip, dites nous si c'est cool ou pas...

PRO V1.01 - February 11, 2020
==========================
Fixed:
- Fixed an issue that sometimes prevented players from earning KNIGHT letters
from a mode that had been continued on a subsequent ball.
- Fixed an issue that sometimes kept foreground display effects on the screen
during KNIGHT multiballs.
- Fixed an issue that sometimes prevented the war hurry up display effects
from playing over the main play display effects.
- Fixed an issue during modes where players could sometimes share mode shot
progress.
- Extra ball is lit display effect will no longer play if extra ball is not
lit.
- Fixed an issue that could sometimes cause the left ball save not to save a
ball when the player took a tilt warning.
- Fixed an issue that prevented the War Hurry up champion high score from
getting updated.
- Fixed an issue that caused the mystery awards to be shared among players in
a competition game. Each player's mystery awards are now tracked individually
in competition play.
- Fixed an issue that could cause Black Castle mode to remain lit if a player
tilted while playing Black Castle mode.

Tweaked:
- Deep Freeze mode shots will always start with the same shot array, even when
the mode continues from ball to ball.
- Reduced the intensity of GI effects during the mystery award light show.
- Shield Diverter Disabled adjustment will allow you to start all shield
features by bashing the shield.
- Removed critical lights from skill shot and war hurry ups light shows.
- Changed the TKC Multiball start video to play after the mode start video.
Lock videos still play before the mode start videos.
- Locked out the Horse Whinny sound for game start - no credits for 30 seconds
after it is played.
- Moved the War Hurry up priority above mode priority. This makes it easier to
see hurry up and score values for the war hurry up shots.
- Added flail movement logic to Retro Multiball.
- Added additional flail movement logic to Triple Knight's Challenge
Multiball.
- Removed shoot again light from the Magna-Save light show.
- Added a display effect to show how many left bank completions are required
to earn Ball Save.
- Lowered the default slingshot power to 16. Competition install will set
slingshot power to 24.
- Modified the Extra Ball display effect to show the score if the game is set to
award points instead of an extra ball.
- Changed KNIGHT feature start rules. KNIGHT modes can be started while modes
and WAR Hurry ups are running. Doing so will end all running modes. KNIGHT
modes cannot be started while any multiball or wizard mode is running.
- Made Sword of Rage easier to qualify.
- SWORD OF RAGE DIFFICULTY adjustment defaults to EASY
- Prior to starting 1st mode - Sword is 70% completed.
- After power is activated - Sword is 40% completed.
- Rest of game - Sword is 0% completed.
- Center target and right drop target bank add more progress to filling
sword meter.

- Sound balancing and additional audio enhancements.

- Various Scoring Tweaks

- Reset the value of upper playfield loops on every ball.

- Increased the value of Magna-Save bonus. Starts at 2.5m. Increases by 750k
for every successful Magna-Save.

- Removed all the existing score mystery awards (250k, 750k, 1.5m, 2.5m) and
replaced with high scoring awards (2m, 3m, 4m, 5m.)

- Increased mode scoring.
- All modes have a base value starting at 2m.
- Increased by +200k for each mode completed.
- Increased by +950k for each lap of modes completed.
- Draining while a mode is active will reset the mode scores to the base 2m.

- Increased the score bonuses for shooting the flail prior to starting a mode.
- Flail bonuses are reset when the mode starts and cannot be earned until
the next mode is qualified.
- Flail bonuses are reset when the ball drains.
- Shooting through the spinning flail awards +250k (increases
by 25k.)
- Shooting the flail when it's closed awards +200k.
- Shooting the flail when it's spinning awards +400k.
- Shooting the flail when it's open awards +250k (increases by 25k.)

- Increased the scoring in Hydra and Lich mode on mode shots that did not
progress toward completing the mode.

- Changed default mode difficulty to MEDIUM.
- Tweaked the number of mode shots required to complete modes.
- Molten Fire (Magma Beast)
- Easy: 6 shots to complete. 2 shots for KNIGHT letter.
- Medium: 8 shots to complete. 3 shots for KNIGHT letter.
- Hard: 10 shots to complete. 4 shots for KNIGHT letter.
- Wicked Cavern (Hell Hand)
- Easy: 6 shots to complete. 2 shots for KNIGHT letter.
- Medium: 8 shots to complete. 3 shots for KNIGHT letter.
- Hard: 10 shots to complete. 4 shots for KNIGHT letter.
- Mud Bod (Hydra)
- Easy: 3 heads sealed to complete. 1 sealed for KNIGHT letter.
- Medium: 4 heads sealed to complete. 2 sealed for KNIGHT letter.
- Hard: 5 heads sealed to complete. 3 sealed for KNIGHT letter.
- Deep Freeze (Lich Lords)
- Easy: 3 liches defeated to complete. 1 defeated for KNIGHT letter.
- Medium: 4 liches defeated to complete. 2 defeated for KNIGHT letter.
- Hard: 5 liches defeated to complete. 3 defeated for KNIGHT letter.
- Burning Sands (Sand Worm)
- Easy: 6 shots to complete. 2 shots for KNIGHT letter.
- Medium: 8 shots to complete. 3 shots for KNIGHT letter.
- Hard: 10 shots to complete. 4 shots for KNIGHT letter.

- Increased war hurry up scoring.
- Base Value for all hurry ups is 3m.
- Score for subsequent hurry ups is set to the value of the hurry up when
it was awarded or when it was terminated.
- The left pop bumper increases the value of the flail hurry up by
+225k+(5k*number of left pop bumper hits for this player this game)
- The bottom pop bumper increases the value of the target hurry up by
+175k+(5k*number of bottom pop bumper hits for this player this game)
- The right pop bumper increases the value of the target hurry up by
+195k+(5k*number of right pop bumper hits for this player this game)
- Increased max value of each hurry up to 25m.

- Modified the Super Feature rules and scoring
- Super Features now run with no timer.
- Super Features are started at level 1 (Green) by hitting the center
target.
- All running Super Features are boosted by 1 level when a player shoots
the Left VUK during single-ball play.
- The Super Jackpot value shown on the UI is now collected by having a ball
roll over the right return lane switch within 5 seconds of a player
activating their Magna-Save.
- The Castle Spinner (Pro Only) will score 5,000 points. Super Spins scoring
will not boost the value of this spinner.

- New Super Feature Scoring

- Super Lanes Level 1 (Green) -- 50,000
- Super Lanes Level 2 (Yellow) -- 75,000
- Super Lanes Level 3 (Red) -- 115,000
- Super Lanes Level 4 (Magenta) -- 140,000

- Super Orbits Level 1 (Green) -- 115,000
- Super Orbits Level 2 (Yellow) -- 185,000
- Super Orbits Level 3 (Red) -- 275,000
- Super Orbits Level 4 (Magenta) -- 400,000

- Super Pops Level 1 (Green) -- 35,000
- Super Pops Level 2 (Yellow) -- 50,000
- Super Pops Level 3 (Red) -- 95,000
- Super Pops Level 4 (Magenta) -- 115,000

- Super Slings Level 1 (Green) -- 100,000
- Super Slings Level 2 (Yellow) -- 200,000
- Super Slings Level 3 (Red) -- 350,000
- Super Slings Level 4 (Magenta) -- 500,000

- Super Spins Level 1 (Green) -- 14,000
- Super Spins Level 2 (Yellow) -- 20,000
- Super Spins Level 3 (Red) -- 28,000
- Super Spins Level 4 (Magenta) -- 38,000

- Super Targets Level 1 (Green) -- 100,000
- Super Targets Level 2 (Yellow) -- 150,000
- Super Targets Level 3 (Red) -- 250,000
- Super Targets Level 4 (Magenta) -- 350,000

New:
- Added topper support.
- Custom Black Knight speech plays when the flipper buttons are pressed
during attract mode and during gameplay with a topper installed.
- Full animatronic motion of the Black Knight head is synchronized with all
Black Knight speech effects and interacts with events during gameplay.
- Additional test menu support added for topper calibration.

- Added speech calls for WAR when war hurry ups start and RAGE when mystery
is lit from the inlanes.
- Added announcer speech calls on mode completion.
- Added alternate game soundtrack.
- Added adjustment for shield hold power.
- Added diagnostics icons to game menu.
- Added flame panel test menu entry.
- Added adjustment for backpedaling speech frequency. Defaults to NEVER.
Also has adjustments for Occasional (30% of the time) and Frequently.
- Added Butcher skeleton speech to Skill Shot.
- Added auto-adjusting Extra Ball to U-Turn Combo rule.
- Added new Adjustment "REQUIRE MODE FOR CATAPULT LOCK"
- If enabled, a mode must be started to light subsequent Catapult Locks.
- If enabled AND CATAPULT LOCK DIFFICULTY is set to hard, a mode must be
started before Catapult Locks can be lit.
- Install Competition sets CATAPULT LOCK DIFFICULTY to HARD and REQUIRE MODE
FOR CATAPULT LOCK to YES.

Moved to System 2.43:
- Updated to nodeboard firmware v0.56.0

- Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game volume is
restored.

- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.

- Using LEFT+START to end a game during bonus count could leave game graphics
on screen while in attract mode. This has been corrected.

- Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are:
"NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is
"HIGH/LOW SHELF".
"NONE": No filtering will be performed on the audio output. Useful when
using the Line Out as input for an external device.
"HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
The Gain can be set to -12dB .. +12dB
On Spike 2 the Shelf Frequency and Gain can be set independently for the
Backbox and Cabinet speakers.
"10 BAND EQ": A full 10 Band EQ is applied to the audio output.
Sliders are used to adjust the Gain of a specific range of frequencies.
The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz,
8KHz, 16KHz.
The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider
settings.
On Spike2 the Gain can be set independently for the Backbox and Cabinet
speakers.

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pipiou_ch
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par pipiou_ch » mar. 11 02, 2020 22:59

Bon déjà faut tout lire/traduire...

Puis télécharger

Puis installer !!

Je fais ça demain et je vous dis

Dom
Pas collectionneur..Joueur !!! ->Black Knight 2000 - Black Knight SOR Pro - Elvira's House of Horrors - Table Cocktail 215 jeux - Juke Box Rock Ola G160 Modèle 432 - Fléchette MERKUR - Baby Foot Bonzini B90 - Borne ICade - Borne RétroArcade 27000 jeux

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RipleYYY
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par RipleYYY » mer. 12 02, 2020 22:49

voila, avec un mec qui joue bien et maitrise clairement son flip
les 2 knight modes et le black castle en +/- 20 grosses minutes
l'ambiance est vraiment super, l'éclairage génial... j'avoue, l'envie de ce flip monte en moi

phpBB [video]

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propylene
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par propylene » mer. 12 02, 2020 23:17

Excellent!
Pas mal cette bande son non originale :x24:

Quelqu'un a compris le WAR hurry up?

stephflipp
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par stephflipp » ven. 14 02, 2020 10:54

alors, au final ça donne quoi avec ce nouveau code ? ça relance l'interêt de la bête ou pas ?
actuellement : Stern Godzilla LE.
précédemment : JP Premium, DP pro,TZ, IJ, DI LE, STLE, LOTR, TOM, STTNG, CV, ACDC premium, MET premium monster
Envisagés pour futurs échanges : Iron maiden LE, DP LE,MMR royal edition, ACDC BIB

gkralicek
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Re: BLACK KNIGHT SWORD OF RAGE Stern 2019

Message par gkralicek » ven. 14 02, 2020 11:42

stephflipp a écrit :
ven. 14 02, 2020 10:54
alors, au final ça donne quoi avec ce nouveau code ? ça relance l'interêt de la bête ou pas ?
Eh bien disons que l'update corrige pas mal de bugs (mais il en reste encore !) et ré-équilibre un peu les scores et le gameplay mais il ne change pas radicalement le flip car il n'y a pas de nouveaux modes ou de nouveaux multiballs par exemple. Ceux qui n'aimaient pas le gameplay du flip avant ou trouvaient les règles trop simples ne l'aimeront pas plus après cet update (enfin c'est mon avis) sauf eventuellement pour ceux qui avaient fait une croix sur ce flip juste à cause de la musique metal puisqu'ils ont désormais le choix avec la bande son alternative plus calme :))=:
La grosse nouveauté de l'upgrade c'est quand même l'intégration logicielle du topper à venir donc... à suivre :wink:

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