Stern Batman'66: enfin un LCD !

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jb
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Re: Stern Batman'66: enfin un LCD !

Message par jb » ven. 31 08, 2018 11:19

si si j'ai galeré une apres midi,impossible d'installer une mise a jour du batman 66,j'ai prendre celle du limited ou au lieu du super limited.
j'ai jamais compris la hype sur le premier batman stern,c'est hyper repetitif et les start mode n'ont aucun interet.
la ce batman 66 devient plus tres bon.

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Re: Stern Batman'66: enfin un LCD !

Message par jb » ven. 28 09, 2018 01:05

nouvelle mise a jour!
la version 0.95.

This code adds new Egghead and King Tut minor villain modes. This code also adds additional enhancements and bug fixes.

pas plus d'info car elle n'est pas encoremise en ligne alors qu'elle est anoncée sortie.

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Re: Stern Batman'66: enfin un LCD !

Message par metwurcht » ven. 28 09, 2018 07:55

Une mise à jour par mois pour ce batman!



V0.95.0 - Sep. 27, 2018
=======================

- Added new King Tut mode: Season 2, Episode 41 ("The Spell Of Tut")
and Season 2, Episode 42 ("Tut's Case Is Shut").
- Added new Egghead mode: Season 3, Episode 102 ("The Ogg And I")
and Season 3, Episode 103 ("How To Hatch A Dinosaur").
- Reworked gadget application criteria for the egghead modes. A gadget
is allowed only one time during the mode after it is started.
- Replaced choreography (stacked) display effects for Catwoman, Joker,
and Riddler with display effect requests (not stacked), so these will
not run if anything of greater priority is started instead.
- Added Egghead 102/103, King Tut 41/42, King Tut 87/88, and Mad Hatter
69/70 high score to date displays to the attract mode.
KIFF LE (n°79);Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ; GUMS LE ;TRANSFORMATEUR COMBO LE(n°37) ;CATMAN66 ; lethalica monster premium.
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Re: Stern Batman'66: enfin un LCD !

Message par jb » ven. 28 09, 2018 12:59

il ferait mieux de coder la finale au lieu de rajouter des starts mode pour chaque saison...
parce que depuis 1 et demi,tu vas pas me dire qu'il aurait pu la faire.
le jeu est sympa,le mini finale aussi mais bon...

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Re: Stern Batman'66: enfin un LCD !

Message par metwurcht » ven. 28 09, 2018 13:45

C est vrai qu'il est sympa ce flip! Faudrai que je le trouve côté de chez moi.

Allez ! L appel est lancé ! Qui voudrait bien me prêter son batman66 ,un mois ou deux ?
Je cautionne le prêt avec un de mes flips .
A+ Guillaume
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Re: Stern Batman'66: enfin un LCD !

Message par metwurcht » mar. 09 10, 2018 09:44

la mise a jour d'octobre !

V0.96.0 - Oct. 8, 2018
======================

- Added GAS ATTACK MULTIBALL mode for completing one TV mode from
SEASON 1, one TV mode from SEASON 2, and one TV mode from SEASON 3.
(This is selectable along with BATUSI MULTIBALL and ROBIN'S HOLY
MULTIBALL.)
- Reworked egghead 47/48 to include an effect for transitioning to the
next stage (hitting the gadget button) along with different background
clips for the two stages.
- Reworked villains captured sound effects and placement for better
timing and more variety of sounds.
- Fixed the "SHAME CAPTURED" effect; it was missing the last frame where
the text is centered over the jail cell.
KIFF LE (n°79);Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ; GUMS LE ;TRANSFORMATEUR COMBO LE(n°37) ;CATMAN66 ; lethalica monster premium.
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Re: Stern Batman'66: enfin un LCD !

Message par jb » jeu. 18 10, 2018 18:20

au moment ou je poste,stern fait un direct facebook de l'usine.
il y a encore des batman 66 en production.
sacréee usine quand meme. :#):

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Re: Stern Batman'66: enfin un LCD !

Message par metwurcht » jeu. 18 10, 2018 18:29

et une petite mise a jour en prime

V0.98.0 - Oct. 17, 2018
=======================

- Reworked the Bookworm mode so it is easier to finish.
- Cleaned up speech requests for King Tut 27/28 so new requests are honored
over old ones.
- Changed completion requirements and scoring for King Tut 27/28.
- Cleaned up last stage background clips for King Tut 27/28 (two were close
together, similar).
- Added right target bank target awards to King Tut 27/28; these increase
the scoring for the mode by a decent amount.
- Reworked small TV allocation/deallocation so TV exit animations can be
run.
- Existing choreography, totals, queued and main display effects are now
stopped when changing channels.
- Reworked the "completed" and "total" effects for the minor villain
modes. If the mode is completed, the villain "jailed" animation is
played. If not, a still image of the villain is shown with the total
number of points scored during the mode.
- Implemented correct episode title messages for minor villain modes, based
on the current (possibly saved) state of the rule.
- Changed scoring for Shame 59/60. Additional shot and switch points are
awarded for starting and completing other minor villain modes.
- Changed the number of shots for Shame 59/60 last stage from 7 to 5 for
completion (easier). Added GI effects for GADGET/TV targets. Cleaned
up messages for the background display effect so there is more information
shown regarding the current state of the rule. Cleaned up speech requests
so new requests are honored over old ones.
- Rollover and rollunder switches (loops, ramps) now cause an end-of-ball
condition (bonus) if there is a drain immediately after a serve where any
of these switches are made before the drain.
KIFF LE (n°79);Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ; GUMS LE ;TRANSFORMATEUR COMBO LE(n°37) ;CATMAN66 ; lethalica monster premium.
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Re: Stern Batman'66: enfin un LCD !

Message par jb » ven. 02 11, 2018 11:17

Note: It has come to our attention that some customers using Windows 7 have had difficulty extracting the latest Batman code release. The native extractor in Windows 7 has difficulty dealing with the file size on certain Windows 7 machines.

Please download the free open source archive extractor. 7-Zip from this link http://www.7-zip.org/ and install before unzipping the game code ***


V0.99.0 - Nov. 1, 2018
=====================

- Increased minor villain mode select timer to 15 seconds (from 9 seconds).
- Added a setting (default YES) that allows minor villain modes to be
replayed once all modes in a season have been played.
- Added sounds and speech to some BOOKWORM 29/30 clips that were missing.
- Cleaned up and trimmed several BOOKWORM 29/30 clips.
- Added right bank targets and better scoring for the minor villain modes.
- Added GI lamps to minor villain mode select.
- Lowered HSTD scores for minor villain modes (100M to 50M).
- Fixed an issue with the EGGHEAD 47/48 mode that would light the "G" in
"GADGET" instead of a random shot to complete the mode.
- Added GI to skill shot (shooter lane).
- Added an adjustment for the trough power.
- Cleaned up/added shaker motor effects for major villain super jackpots
and major/minor villain jailed (completed) effects.
- Added a setting (default: YES) to spot an adjacent GADGET target.
- Implemented (fully) "save minor villain progress" for finishing King Tut.
- Fixed an issue with "hold bonus" that was causing the bonus to not be
held.
- Implemented SHAME awards (+1 balls to multiball / multiball extend).
The "extend" time is given by the adjustment "AUTOFIRE EXTEND TIMER".
- Reworked score criteria for the minor villain modes. The base score
will go up with each major villain stage completed, along with each minor
villain mode completed.

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Re: Stern Batman'66: enfin un LCD !

Message par jb » ven. 16 11, 2018 00:18

malgré enfin une version 1.00,toujours pas de finale programmée....

V1.00.0 - Nov. 15, 2018
=======================

- Added a setting to enable the SLE custom speech.
*Note to SLE owners:
email a photo of your game along with your name and serial number to
bug.report@sternpinball.com to have your features enabled in the next
release.
- Added some SLE custom speech.
- Egghead 47/48, 102/103, and 109 now contribute to the bonus when won.
If Bookworm has been won, the (cumulative) Egghead bonuses are awarded
at the end of each ball.
- Added a setting to limit the main channel multiplier. This can be set
to 2X - 5X, or UNLIMITED. The default is 5X. (This award is earned by
finishing any of the King Tut modes after the first (the first saves
the minor villain progress).
- Fixed a scoring issue that was causing major and minor villain mode
scores to be too high after defeating several major villains.
- Resolved an issue with the gadget lock that was causing the timing to
be off by so much that is was no longer possible to achieve a lock using
the button.
- Maximum playfield multiplier from the Atomic Pile lowered to 3X (from
5X).
- Reworked King Tut main channel multiplier such that the next multiplier
earned is one more than the last one earned. This allows the main channel
multiplier to increase even if Bookworm has not been won.
- Added add-a-ball for super jackpot during batusi multiball.
- Cleaned up add jackpot shot logic for Batusi. The display will not show
the pop bumper hits to add a jackpot shot if one cannot be added (either
due to all of the jackpots being lit, or because the super jackpot is
lit).
- Added a lamp effect for pop bumpers when they are available to add a
jackpot shot during Batusi.
- Added new video clip for batusi super jackpot.
- Shortened some video clips for Batusi.
- Cleaned up Batusi award display effects.
- Added instructions to the Batusi background display effect.
- Removed text boxes from Batusi and reworked the display to have the same
look and feel as the rest of the game.
- Added settings for Batusi mode (pop hits and shots to light the super
jackpot).
- Added total effects for minor villain wizard modes.
- Added right target bank targets to Batusi. One hit to the right bank
(instead of completion) enables the pop bumpers for scoring/increases.
- Fixed an issue where the mode select (minor villain and minor villain
wizard) sound was being made even for the cases when the selection did
not change (i.e. there was only one item to select).
- Added add-a-ball + add more time to mystery if both can be awarded at
the same time.
- Fixed an issue with mystery where the award could be multiball, which
when awarded, would then not allow the player to select a minor villain
mode if the TV was lit.
- Fixed an issue that was causing the new minor villain reset adjustment
to not work correctly for some villains.

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