Stern Batman'66: enfin un LCD !

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Re: Stern Batman'66: enfin un LCD !

Message par jb » mar. 11 12, 2018 19:28

Stern apparement annonce la fin de production du batman 66 et comme pour la fin de production du mettalica,il y aura des goodies supplementaires pour les 50 derniers batman 66.
Des cartes signés par adam west.

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Re: Stern Batman'66: enfin un LCD !

Message par metwurcht » ven. 21 12, 2018 07:10

Mise a jour pour noël

V1.02.0 - Dec. 20, 2018
=======================

- Added attract mode operating instructions. This is on a setting,
ATTRACT OPERATING INSTRUCTIONS, default is ON. This shows a sequence
in the attract mode about inserting coins, pressing start, launching
the ball, and using the flippers.
- Added SLE custom speech for the batphone hurry-up. This occurs at
the 15 second mark, once per start.
- Shame modes start as multiball the first time they are played. They
will then be started as timed modes until all of minor villain modes
have been played within the season.
- Type of GI lamps in the light table changed to GI; these were marked
incorrectly.
- Cleaned up city scene video clips. Fixed Morganbilt Library video
clip, which was converted using the wrong aspect ratio, and showed
black bars on each side of the clip.
- Fixed a bug with hold bonus x; it was not being held.

V1.01.0 - Dec. 4, 2018
======================

- Added new clips and sounds/speech for Bat Turn.
- Added a display effect for multiball total.
- Added a setting to prevent penguin awards from being given out on the
penguin VUK when the batphone hurry-up is running. Default = YES; do not
allow this.
- Added total effect for Bat Turn.
- Lenghtened several of the total display effects.
- Some points awarded at the start of Bat Turn.
- Fixed an issue with the batmobile spinner display effect where the
effect would exit while the spinner was still spinning.
- Spinner complete animation (window opening, blank cameo) was taking to
long to finish running. This has been corrected.
- Added SLE speech.
KIFF LE (n°79);Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ; GUMS LE ;TRANSFORMATEUR COMBO LE(n°37) ;CATMAN66 ; lethalica monster premium.
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Re: Stern Batman'66: enfin un LCD !

Message par metwurcht » jeu. 11 04, 2019 07:09

V1.03.0 - Apr. 10, 2019
=======================

- Fixed a typo for the EGGHEAD 109 CHAMPION adjustment, it was displaying
EGGHEAD 47/48.
- Added more SLE speech.
- Fixed a typo for the BAT HIT TARGET (ATOMIC PILE) audit, it was
displaying BAT COMPUTER TARGET.
- Reworked the video clips for the minor villain select. These now
display unique still frames that correspond to each episode (and stage,
if progress has been saved) instead of a generic looping clip for each
villain that may or may not correspond to the episode being selected.
- Removed unusable video clips from the build.
- Implemented the "LOCKDOWN BUTTON BALL LAUNCH" adjustment; it was not
implemented.
- Re-ordered the score layouts so they are on top of everything else.
- Re-ordered the timers so they are underneath the static layer.
- Reworked text and integrated into display layers such that text can be
rendered on top of the video clips but underneath the score display
(the text will be clipped at the TV screen edges).
- Added new sounds.
- Fixed issues with penguin VUK not awarding penguin shots under certain
circumstances.
- Fixed "flaming end to player X" speech to happen only on the last ball
for the lowest scoring player with a bad score in a multi-player game.
- Synced some speech with video a bit better.
- Added some clips to bookworm 29/30 right target bank target award.
- Fixed an issue where the bookworm mode ep 29/30 was not killing the
queued effects before requesting an award effect.
- Fixed a problem with the penguin gadget that would cause the gadget
to not give a penguin shot.
- Reworked episode title text messages to use balanced quote characters.
- Reworked the Mr. Freeze mode to award the frozen shots first when the
gadget button is used (instead of adding a frozen shot, which makes the
mode more difficult to complete).
- Fixed issues with King Tut 27/28, 41/42, 87/88, 100, 117 and Mad Hatter
13/14, 69/70 not awarding shots from the turntable when the gadget button
was pressed.
- Corrected non-working game-specific non-volatile RAM settings that were
not being saved across power-ups.
- Fixed a problem with refresh timeouts for the control gate, the diverter,
and the lock post that would cause the devices to time out prematurely.
- Kill start effects before requesting award effects.
- Added lamp effects.
- Tweaked some switch debounce times (GADGET TARGETS).
- Fixed an issue with Shame 59/60 and Shame 115/116 where the mode was
not being marked started and thus could be replayed at any time without
having won any of the Mad Hatter modes.
- Added an audit for 6th coin slot.
- Cleaned up video clip speech. The speech is interrupted if a new video
clip runs and the new clip requests speech.
- Increased the volume of the villain escape music.
- Added SLE speech.
- Increased switch scores for egghead modes.
- Fixed an issue with the game start where any players added while the
"BATMAN" intro display effect was running would cause the music to cut
out.
- Adding a player no longer terminates all effects. Full screen effects
(extra ball lit, extra ball, mystery) are terminated; all others are
allowed to run.
- The bookworm mode was not crediting the gadget button press for the
first shot (turntable) during the mode. This has been corrected.
- Fix up video clip speech for bookworm; some speech was missing.
- Minor villain modes were not giving awards during the grace period.
This has been corrected.
- Added completed/total effects for minor villain small TVs.
- Added speech and text to penguin 3/4 super jackpot.
- Allow minor villain total/completed to run in small TVs before the TV
is removed at the end of the mode.
- Updated to system v2.26
- Updated to nodeboard firmware v0.38.0
- Updated TechAlert switch numbering to be consistent with the game manuals.
- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be syncronized with the Q24 knocker.
- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL".
"MINIMAL" will replace consecutive identical coin/credit increments with "..".
"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE,
or TAP.
USA 13 (as opposed to the currect active GAME PRICING) is used to demonstrate
the effects of the different options in the Service Menu as there is a
difference between STANDARD and MINIMAL formatting. (and there may not be in the current
active pricing).
STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00
MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00
- USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00
STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00
MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00
- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", "SWIPE", and "TAP".
- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).
- Updated Pricing Table:
Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU"
Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"
Removed Italy 1 "1/EUR 0.50"
Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"
Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"
Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF"
Removed Switzerland 3 "1/2 SwF, 3/5 SwF"
Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
Removed UK 6 "3/2.00 GBP"
Removed Portugal "1/EUR 0.50"
Removed Germany 1 "1/EUR 0.50"
Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
Removed Euro 6 "2/EUR 0.50"
Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"
Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0"
Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0"
NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged
Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1
- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to/from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"
When using the saved settings with another machine of the SAME TITLE and MODEL (for example
settings file created on a DeadPool Pro and restoring to a different DeadPool Pro)
you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example
settings file created on a DeadPool Pro and restoring to a Munsters Pro)
you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and
all Feature Adjustments.
"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"
- Games will now persist ALL SETTINGS after a software update. This functionality will be available
in the game release AFTER the release which uses system 2.24
KIFF LE (n°79);Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ; GUMS LE ;TRANSFORMATEUR COMBO LE(n°37) ;CATMAN66 ; lethalica monster premium.
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Re: Stern Batman'66: enfin un LCD !

Message par metwurcht » jeu. 11 04, 2019 07:11

Et il y en a qui attende toujours une mise a jour du ghostbuster :-o:
KIFF LE (n°79);Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ; GUMS LE ;TRANSFORMATEUR COMBO LE(n°37) ;CATMAN66 ; lethalica monster premium.
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Re: Stern Batman'66: enfin un LCD !

Message par Salem666 » jeu. 11 04, 2019 09:18

metwurcht a écrit :Et il y en a qui attende toujours une mise a jour du ghostbuster :-o:
Apparemment Dwight a pas hyper envie de le faire évoluer....
Il me tente plus que le BK SOR ce Batman.

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Re: Stern Batman'66: enfin un LCD !

Message par metwurcht » jeu. 11 04, 2019 09:35

Salem666 a écrit :
metwurcht a écrit :Et il y en a qui attende toujours une mise a jour du ghostbuster :-o:
Apparemment Dwight a pas hyper envie de le faire évoluer....
Il me tente plus que le BK SOR ce Batman.
a qui le dis tu ?
le deadpool semble pas mal aussi .
KIFF LE (n°79);Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ; GUMS LE ;TRANSFORMATEUR COMBO LE(n°37) ;CATMAN66 ; lethalica monster premium.
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Re: Stern Batman'66: enfin un LCD !

Message par jb » jeu. 11 04, 2019 10:41

me disait bien qu'il y avait souvent des couilles sur le comptage des shots dans le trou ejecteur pour la grue.
un peu bizarre le demarrage de ce mode car si tu enclenches un autre truc souvent,ça annulele demarrage.
c'est sur que maintenant un batman 66 fait largement plus envie qu'un ghostbusters mais ça a été super long pour en arriver a ce super gameplay.

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Re: Stern Batman'66: enfin un LCD !

Message par LABENNE » jeu. 11 04, 2019 12:49

Salut pour ma part toujours un plaisir a jouer sur ce jeux :))=: :))=:

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batmann 66

Message par TH-OS » jeu. 08 08, 2019 21:29

Bonjour , j’ai testé un peut près tout les derniers stern et tout les JJP mais impossible de trouver un batmann 66 . Même à paris quand j’y étais pendant les vacances introuvable . Personne n’a achetez ce jeu 🤨🤔

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Re: Stern Batman'66: enfin un LCD !

Message par jb » jeu. 08 08, 2019 21:36

la version de base est au prix d'un premium donc tu imagines bien que des exploitants français ne risquent pas de le prendre.

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