Liste des Connecteur/Transistor/Element pour le Haunted Hous

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yann
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Message par yann » sam. 10 07, 2004 21:16

<h2>Liste des Connecteur/Transistor/Element pour le Haunted House et Black House</h2>

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Le manuel technique du Hanted House et du Black Hole n'indique pas à quoi quelle broche d'un connecteur est relié.<br>
Voici donc leur liste.<br>
<br>
Pour le numéro des broches des connecteurs, les chiffres sont utilisés pour le côté composant du connecteur, et des lettres pour le côté soudure. Mais les lettres G, I, O et Q ne sont pas utilisées. Après la broche Z c'est /A puis /B etc...


<h3>Liste des Connecteur/Transistor/Element pour le Haunted House :</h3>
<table width=550 border=1>
<tr>
<th nowrap>Connecteur</th>
<th nowrap>Trans</th>
<th nowrap>Type</th>
<th nowrap>IC, broche</th>
<th nowrap>Description</th>
</tr>
<tr>
<td nowrap>A3J2-1<BR>A3J2-2<BR>A3J2-3<BR>A3J2-4<BR>A3J2-5<BR>A3J2-6<BR>A3J2-7<BR>A3J2-8<BR>A3J2-9<BR>A3J2-10</td>
<td nowrap>Q4<br>Q5<br>Q6<br>Q7<br>Q8<br> <br>Q11<br>Q12<br>Q10<br>Q9</td>
<td nowrap>MPS-U45<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br> <br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13</td>
<td nowrap>Z1-15<br>Z2-2<BR>Z2-7<BR>Z2-10<BR>Z2-15<BR> <BR>
Z3-10<BR>Z3-15<BR>Z3-7<BR>Z3-2</td>
<td nowrap>L2 shoot again light, lightbox<BR>L4<BR>L5
<BR>L6<BR>L7<BR>Lamp ground<br>L11 high game to date lamp, lightbox<br>L10 game over lamp, lightbox<br>
L9 sound 16<br>L8 extra ball lamp, main PF</td>
</tr>
<tr>
<td nowrap>A3J3-1<BR>A3J3-2<BR>A3J3-3<BR>A3J3-4<BR>A3J3-5<BR>A3J3-6<BR>A3J3-7<BR>A3J3-8<BR>A3J3-9<BR>A3J3-10<BR>A3J3-11<BR>A3J3-12<BR>A3J3-13<BR>A3J3-14<BR>A3J3-15<BR>A3J3-16<BR>A3J3-17<BR>A3J3-18<BR>A3J3-19<BR>A3J3-20<BR>A3J3-21<BR>A3J3-22<BR>A3J3-23<BR>A3J3-24<BR>A3J3-25</td>
<td nowrap> <br>Q44<BR>Q42<BR>Q41<BR>Q33<BR>Q34<BR>Q36<BR> <BR>Q25<BR>Q26<BR>Q28<BR>Q27<BR>Q17<BR>Q18<BR>Q20<BR>Q19<BR> <BR>Q23<BR>Q24<BR>Q22<BR>Q21<BR>Q15<BR>Q16<BR>Q14<BR>Q13</td>
<td nowrap> <br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45</td>
<td nowrap> <br>Z11-15<BR>Z11-7<BR>Z11-2<BR>Z9-2<BR>Z9-7<BR>Z9-15<BR> <BR>Z7-2<BR>Z7-7<BR>Z7-15<BR>Z7-10<BR>Z5-2<BR>Z5-7<BR>Z5-15<BR>Z5-10<BR> <br>Z6-10<BR>Z6-15<BR>Z6-7<BR>Z6-2<BR>Z4-10<BR>Z4-15<BR>Z4-7<BR>Z4-2</td>
<td nowrap>Ground<br>L43<br>L41 #3 target lamp, upper PF<br>
L40 #2 target lamp, upper PF<br>L32 #3 target lamp, main PF<br>L33 #4 target lamp, main PF<br>
L35 1x lamp, main PF<br>Index key<br>L24 #1 sequence lamp, lower PF<br>L25 #2 sequence/left target lamp, lower PF<br>
L27 top left hole lamp, main PF<br>L26 #3 sequence/right target lamp, lower PF<br>
L16 trap door, thru Q2 2N5879, main PF<br>L17 general illumination relay<br>L19 double bonus lamp, main PF<br>
L18 double bonus upstairs lamp, main PF<br>
Lamp ground<br>L22<br>L23 Double scoring lamp, cellar PF<br>L21 Double scoring lamp, upper PF<br>
L20 Double bonus cellar lamp, main PF<br>
L14<br>L15 right side kicker, thru Q1 2N5879, main PF<br>L13 drop target 5 bank reset, thru Q3 2N5879, lower PF<br>
L12 K relay coil (activates up kicker), lower PF</td>
</tr>
<tr>
<td nowrap>A3J3-A<BR>A3J3-B<BR>A3J3-C<BR>A3J3-D<BR>A3J3-E<BR>A3J3-F<BR>A3J3-H<BR>A3J3-J<BR>A3J3-K<BR>A3J3-L<BR>A3J3-M<BR>A3J3-N<BR>A3J3-P<BR>A3J3-R<BR>A3J3-S<BR>A3J3-T<BR>A3J3-U<BR>A3J3-V<BR>A3J3-W<BR>A3J3-X<BR>A3J3-Y<BR>A3J3-Z<BR>A3J3-/A<BR>A3J3-/B<BR>A3J3-/C</td>
<td nowrap><font size=-1> <br> <BR> <BR>Q45<BR>Q49<BR>Q46<BR>Q50<BR> <BR>Q35<BR> <BR>Q48<BR>Q52<BR>Q47<BR>Q51<BR> <BR>Q43<BR> <BR>Q31<BR>Q32<BR>Q30<BR>Q29<BR> <BR>Q1<BR>Q2<BR>Q4</td>
<td nowrap> <br> <br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br> <br>MPS-A13<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br> <br>MPS-A13<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45</td>
<td nowrap> <br> <BR> <BR>Z12-2<BR>Z12-3<BR>Z12-7<BR>Z12-6<BR> <BR>Z9-10<BR> <BR>Z12-15<BR>Z12-14<BR>Z12-10<BR>Z12-11<BR> <BR>Z11-10<BR> <br>Z8-10<BR>Z8-15<BR>Z8-7<BR>Z8-2<BR> <BR>Z1-2<BR>Z1-7<BR>Z1-15</td>
<td nowrap>Ground<br>+5 vdc<br>Lamp ground<br>
L44 special lamp, upper PF<br>L48 #1 spot target lamp, upper PF<br>L45 special lamp, lower PF<br>
L49 #2 spot target lamp, upper PF<br>Index key<br>L34 #5 top kicking target lamp, main PF<br>
unused<br>L47 roundabout lamp, main PF<br>L51 roll down target, main PF<br>
L46 left outside rollover lamp, main PF<br>L50 #3 spot target lamp, upper PF<br>
Lamp ground<br>L42 #4 target lamp, upper PF<br>Lamp ground<br>L30 #1 kicking target lamp, main PF<br>
L31 #2 kicking target, main PF<br>L29 top right hole lamp, main PF<br>L28 top center hole lamp, main PF<br>
Lamp ground<br>Game over relay "'Q"' (bottom of main PF)<br>
Tilt relay "'T"' (bottom of main PF)<br>L3 shoots again lamp, main PF<br></td>
</tr>
<tr>
<td nowrap>A3J4-1<BR>A3J4-2<BR>A3J4-3<BR>A3J4-4<BR>A3J4-5<BR>A3J4-6<BR>A3J4-7<BR>A3J4-8<BR>A3J4-9<BR>A3J4-10<br>A3J4-11<br>A3J4-12<br>A3J4-13<br>A3J4-14<br>A3J4-15</td>
<td nowrap>Q37<br>Q38<br>Q40<br>Q39<br> <br>Q61/62<br>Q60<br>Q59<br> <br> <br> <br>Q63/64<br>Q57/58<br> <br> </td>
<td nowrap>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br> <br>U45/2N3055<br>2N6043<br>2N6043<br> <br> <BR> <BR>U45/2N3055<BR>U45/2N3055<BR> <br> </td>
<td nowrap>Z10-2<br>Z10-7<BR>Z10-15<BR>Z10-10<BR> <BR> <BR>CR6<BR>CR5<BR> <BR> <BR> <BR> <BR> <BR> <BR> </td>
<td nowrap>L36 2x lamp, main PF<br>L37 3x lamp, main PF<br>
L39 5x lamp, main PF<br>L38 4x lamp, main PF<br>Lamp ground<br>Solenoid 5, drop target 4 bank reset, upper PF<br>
Solenoid 1, top hole kicker, main PF<br>Solenoid 9, outhole kicker, main PF<br>Solenoid ground<br>
Solenoid ground<br>Solenoid ground<br>Solenoid 6, hole cellar PF<br>
Solenoid 2, up-kicker cellar PF to main PF, lower PF<br>Solenoid ground<br>Ground</td>
</tr>
<tr>
<td nowrap>A3J5-1<BR>A3J5-2<BR>A3J5-3<BR>A3J5-4<BR>A3J5-5<BR>A3J5-6<BR>A3J5-7<BR>A3J5-8</td>
<td nowrap> <br>Q3<br> <br> <br> <br> <br>&nbsp<br>Q53</td>
<td nowrap> <br>MPS-U45<br> <br> <br> <br> <br> <br>2N6043</td>
<td nowrap>Z13-6<br>Z1-10<BR> <BR> <br>Z13-4<br>Z13-2<br>Z13-8<br>CR1</td>
<td nowrap>Sound 4 (to sound board)<br>
Coin lockout coil<br>Solenoid ground<br>N/C<br>Sound 2 (to sound board)<br>
Sound 1 (to sound board)<br>Sound 8 (to sound board)<br>Solenoid 8 knocker</td>
</tr>
<tr>
<td nowrap>A3J6-1<BR>A3J6-2<BR>A3J6-3<BR>A3J6-4</td>
<td nowrap>Q56<br>Q55<br>Q54<br> </td>
<td nowrap>MPS-U45<br>MPS-U45<BR>MPS-U45<br> </td>
<td nowrap>CR4<br>CR3<br>CR2<br> </td>
<td nowrap>Solenoid 7, center coin counter (optional)<br>
Solenoid 4, right coin counter (optional)<br>Solenoid 3, left coin counter (optional)<br>
Solenoid ground</td>
</tr>
</table>
<h3>Liste des Connecteur/Transistor/Element pour le Black Hole :</h3>
<table width=550 border=1 >
<caption><font>
</caption>
<tr>
<th nowrap>Connector</th>
<th nowrap>Trans</th>
<th nowrap>Type</th>
<th nowrap>IC, pin</th>
<th nowrap>Description</th>
</tr>
<tr>
<td nowrap>A3J2-1<BR>A3J2-2<BR>A3J2-3<BR>A3J2-4<BR>A3J2-5<BR>A3J2-6<BR>A3J2-7<BR>A3J2-8<BR>A3J2-9<BR>A3J2-10</td>
<td nowrap> <br>Q5<br>Q6<br>Q7<br>Q8<br> <br>Q11<br>Q12<br>Q10<br>Q9</td>
<td nowrap> <br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br> <br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13</td>
<td nowrap> <br>Z2-2<BR>Z2-7<BR>Z2-10<BR>Z2-15<BR> <BR>Z3-10<BR>Z3-15<BR>Z3-7<BR>Z3-2</td>
<td nowrap>L2 shoot again lamp, lightbox<BR>
L4 3 position bank special lamp, lower PF<BR>L5 left 2x scoring lamp, lower PF<BR>
L6 right 3x scoring lamp, lower PF<BR>L7 left spining target lamp<BR>Lamp ground<br>
L11 high game to date lamp, lightbox<br>L10 game over lamp, lightbox<br>L9 sound 16<br>
L8 ball return gate to kicker, thru 2N5879, lower PF</td>
</tr>
<tr>
<td nowrap>A3J3-1<BR>A3J3-2<BR>A3J3-3<BR>A3J3-4<BR>A3J3-5<BR>A3J3-6<BR>A3J3-7<BR>A3J3-8<BR>A3J3-9<BR>A3J3-10<BR>A3J3-11<BR>A3J3-12<BR>A3J3-13<BR>A3J3-14<BR>A3J3-15<BR>A3J3-16<BR>A3J3-17<BR>A3J3-18<BR>A3J3-19<BR>A3J3-20<BR>A3J3-21<BR>A3J3-22<BR>A3J3-23<BR>A3J3-24<BR>A3J3-25</td>
<td nowrap> <br>Q44<BR>Q42<BR>Q41<BR>Q33<BR>Q34<BR>Q36<BR> <BR>Q25<BR>Q26<BR>Q28<BR>Q27<BR>Q17<BR>Q18<BR>Q20<BR>Q19<BR> <BR>Q23<BR>Q24<BR>Q22<BR>Q21<BR>Q15<BR>Q16<BR>Q14<BR>Q13</td>
<td nowrap> <br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45</td>
<td nowrap> <br>Z11-15<BR>Z11-7<BR>Z11-2<BR>Z9-2<BR>Z9-7<BR>Z9-15<BR> <BR>Z7-2<BR>Z7-7<BR>Z7-15<BR>Z7-10<BR>Z5-2<BR>Z5-7<BR>Z5-15<BR>Z5-10<BR> <br>Z6-10<BR>Z6-15<BR>Z6-7<BR>Z6-2<BR>Z4-10<BR>Z4-15<BR>Z4-7<BR>Z4-2</td>
<td nowrap>Ground<br>L43 top rollover #2 lamp, upper PF<br>
L41 top rollover #1 lamp, upper PF<br>L40 right side rollover lamp, upper PF<br>
L32 4x multiplier lamp, upper PF<br>L33 5x multilplier lamp, upper PF<br>
L35 top lane #2 and extra ball lamp, upper PF<br>Index key<br>
L24 "'C"' drop target lamp, upper PF<br>L25 "'K"' drop target lamp, upper PF<br>
L27 "'O"' drop target lamp, upper PF<br>L26 "'H"' drop target lamp, upper PF<br>
L16 general illumination relay "'U"', upper PF<br>L17 general illumination relay "'L"', lower PF<br>
L19 hole lights arrow lamps, lower PF<br>L18 wire form ball gate relay<br>
Lamp ground<br>L22 "'L"' drop target lamp, upper PF<br>L23 "'A"' drop target lamp, upper PF<br>
L21 "'B"' drop target lamp, upper PF<br>L20 loop lights arrow lamp, lower PF<br>
L14 ball lift kicker to upper PF, thru 2N5879, lower PF<br>L15 ball release to shooter lane coil, upper PF<br>
L13 hole kicker, thru 2N5879, upper PF<br>L12 hole kicker, thru 2N5879, lower PF</td>
</tr>
<tr>
<td nowrap>A3J3-A<BR>A3J3-B<BR>A3J3-C<BR>A3J3-D<BR>A3J3-E<BR>A3J3-F<BR>A3J3-H<BR>A3J3-J<BR>A3J3-K<BR>A3J3-L<BR>A3J3-M<BR>A3J3-N<BR>A3J3-P<BR>A3J3-R<BR>A3J3-S<BR>A3J3-T<BR>A3J3-U<BR>A3J3-V<BR>A3J3-W<BR>A3J3-X<BR>A3J3-Y<BR>A3J3-Z<BR>A3J3-/A<BR>A3J3-/B<BR>A3J3-/C</td>
<td nowrap> <br> <BR> <BR>Q45<BR>Q49<BR>Q46<BR>Q50<br> <BR>Q35<BR> <BR>Q48<BR>Q52<BR>Q47<BR>Q51<BR> <BR>Q43<BR> <BR>Q31<BR>Q32<BR>Q30<BR>Q29<BR> <BR>Q1<BR>Q2<BR>Q4</td>
<td nowrap> <br> <br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br> <br>MPS-A13<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br> <br>MPS-A13<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br> <br>MPS-U45<br>MPS-U45<br>MPS-U45</td>
<td nowrap> <br> <BR> <BR>Z12-2<BR>Z12-3<BR>Z12-7<BR>Z12-6<BR> <BR>Z9-10<BR> <BR>Z12-15<BR>Z12-14<BR>Z12-10<BR>Z12-11<BR> <BR>Z11-10<BR> <br>Z8-10<BR>Z8-15<BR>Z8-7<BR>Z8-2<BR> <BR>Z1-2<BR>Z1-7<BR>Z1-15</td>
<td nowrap>Ground<br>+5 vdc<br>Lamp ground<br>
L44 #1 drop target lamp, lower PF<br>L48 #1 spot target lamp, upper PF<br>
L45 #2 drop target lamp, lower PF<br>L49 #2 spot target lamp, upper PF<br>
Index key<br>L34 top lane #1 10,000 lamp, upper PF<br>unused<br>
L47 #4 drop target lamp, lower PF<br>L51 #4 spot target lamp, upper PF<br>
L46 #3 drop target lamp, lower PF<br>L50 #3 spot target lamp, upper PF<br>
Lamp ground<br>L42 top rollover #2 lamp, upper PF<br>Lamp ground<br>
L30 2x lamp, upper PF<br>L31 3x lamp, upper PF<br>
L29 "'E"' drop target lamp, upper PF<br>L28 "'L"' drop target lamp, upper PF<br>
Lamp ground<br>Game over relay "'Q"' (bottom of upper PF)<br>
Tilt relay "'T"' (bottom of upper PF)<br>L3 shoots again lamp, upper PF<br></td>
</tr>
<tr>
<td nowrap>A3J4-1<BR>A3J4-2<BR>A3J4-3<BR>A3J4-4<BR>A3J4-5<BR>A3J4-6<BR>A3J4-7<BR>A3J4-8<BR>A3J4-9<BR>A3J4-10<br>A3J4-11<br>A3J4-12<br>A3J4-13<br>A3J4-14<br>A3J4-15</td>
<td nowrap>Q37<br>Q38<br>Q39<br>Q40<br> <br>Q61/62<br>Q60<br>Q59<br> <br> <br> <br>Q63/64<br>Q57/58<br> <br> </td>
<td nowrap>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br> <br>U45/2N3055<br>2N6043<br>2N6043<br> <br> <BR> <BR>U45/2N3055<BR>U45/2N3055<BR> <br> </td>
<td nowrap>Z10-2<br>Z10-7<BR>Z10-10<BR>Z10-15<BR> <BR> <BR>CR6<BR>CR5<BR> <BR> <BR> <BR> <BR> <BR> <BR> </td>
<td nowrap>L36 top lane #3 special lamp, upper PF<br>
L37 top hole #1 captive lamp, upper PF<br>L38 top hole #2 extra ball lamp, upper PF<br>
L39 right return rollover lamp, upper PF<br>Lamp ground<br>Solenoid 5, drop target 4 bank yellow reset, lower PF<br>
Solenoid 1, drop target 4 bank reset "'HOLE"', upper PF<br>Solenoid 9, outhole kicker, upper PF<br>
Solenoid ground<br>Solenoid ground<br>Solenoid ground<br>
Solenoid 6, drop targe 3 bank white reset, lower PF<br>Solenoid 2, drop target 5 bank black reset, upper PF<br>
Solenoid ground<br>Ground</td>
</tr>
<tr>
<td nowrap>A3J5-1<BR>A3J5-2<BR>A3J5-3<BR>A3J5-4<BR>A3J5-5<BR>A3J5-6<BR>A3J5-7<BR>A3J5-8</td>
<td nowrap> <br>Q3<br> <br> <br> <br> <br>&nbsp<br>Q53</td>
<td nowrap> <br>MPS-U45<br> <br> <br> <br> <br> <br>2N6043</td>
<td nowrap>Z13-6<br>Z1-10<BR> <BR> <br>Z13-4<br>Z13-2<br>Z13-8<br>CR1</td>
<td nowrap>Sound 4 (to sound board)<br>Coin lockout coil<br>Solenoid ground<br>N/C<br>Sound 2 (to sound board)<br>Sound 1 (to sound board)<br>Sound 8 (to sound board)<br>Solenoid 8 knocker</td>
</tr>
<tr>
<td nowrap>A3J6-1<BR>A3J6-2<BR>A3J6-3<BR>A3J6-4</td>
<td nowrap>Q56<br>Q55<br>Q54<br> </td>
<td nowrap>MPS-U45<br>MPS-U45<BR>MPS-U45<br> </td>
<td nowrap>CR4<br>CR3<br>CR2<br> </td>
<td nowrap>Solenoid 7, center coin counter (optional)<br>
Solenoid 4, right coin counter (optional)<br>
Solenoid 3, left coin counter (optional)<br>
Solenoid ground</td>
</tr>
</table>
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