Star trek aidez moi à retrouver mon Extra Ball !

Aide, Dépannage, pour les flippers DMD et LCD

Flipper concerné :

Star Trek (PRO)
stern, 2013
(lié par : laboutiqueducine)
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laboutiqueducine
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Star trek aidez moi à retrouver mon Extra Ball !

Message par laboutiqueducine » mar. 20 11, 2018 19:32

Salut à tous,

D'habitude j'ai une extra ball en faisant 4 rampes Warp.

Et maintenant, plus rien. Je précise que la rampe comptabilise bien les passages de bille.

J'ai fait un raz sur les score, et j'ai peut être touché un réglage dans le gameplay.

Je ne trouve pas dans le menu ce qui me permettrait d'intervenir sur ça.

Pouvez vous m'aider ? Merci !

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Re: Star trek aidez moi à retrouver mon Extra Ball !

Message par metwurcht » mar. 20 11, 2018 20:04

salut

tu es peut être en mode tournois .
Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ;AC/DC VOLT ;TRANSFORMATEUR COMBO LE(n°37) ;The Machine a peindre De Bandaï ; Terminator Z ; Destruction Man
░▒▓▒░Recherche "BISOU" LE ou Premier░▒▓▒░

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Re: Star trek aidez moi à retrouver mon Extra Ball !

Message par laboutiqueducine » mar. 20 11, 2018 21:21

Je ne suis pas en mode tournoi.

Il est en extra facile.

j'ai des extra balls aux points.

Si je joue à la main, il m'annonce 10 rampes warp à faire pour extra ball...

Au warp 9, j'ai bien le double score. mais après toujours pas.

Une idée. Je suis en 1.61.
Un reset usine ?

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Re: Star trek aidez moi à retrouver mon Extra Ball !

Message par laboutiqueducine » mar. 20 11, 2018 22:05

Je viens de faire un reste usine.
l'extra a réapparu, au warp 7.
c'est mes yeux ? moi j'étais persuadé qu'elle arrivait au warp 4.

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Re: Star trek aidez moi à retrouver mon Extra Ball !

Message par jb » mar. 20 11, 2018 22:08

ça baise si le flip voit que tu ne la fais souvent et inversement.
i know that you know!!
professionnel en matiere de depannage du star trek next generation sur d'arcachon.
accusé les autres de faire du black alors que soit meme on fait du black quand on vend des flippers et que tu ne declares rien :-o:

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Re: Star trek aidez moi à retrouver mon Extra Ball !

Message par laboutiqueducine » mar. 20 11, 2018 22:36

C'est dire si je suis bon alors :)

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Re: Star trek aidez moi à retrouver mon Extra Ball !

Message par RipleYYY » mar. 20 11, 2018 22:57

laboutiqueducine a écrit :C'est dire si je suis bon alors :)
tu pourras dire (croire) ça quand ton extra sera après le warp 9 :bd:

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Re: Star trek aidez moi à retrouver mon Extra Ball !

Message par laboutiqueducine » mer. 21 11, 2018 10:05

Non je suis un joueur moyen.
Pendant 2/3 ans et plusieurs centaines de parties, l'EB a toujours été en warp 4.
Pour des parties oscillant entre 80 et 300 Millions.

récemment, j'ai un peu mieux joué, mais rien de transcendant non plus.

Et là, en reset usine, il réapparait au 7. Je pige pas.

il va falloir que je joue et il redescendra tout seul ?

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Re: Star trek aidez moi à retrouver mon Extra Ball !

Message par metwurcht » mer. 21 11, 2018 10:27

salut

l' auto-adjust pour extra ball for warp ramp hits a été ajouté a la version 1.30
regarde le reglage #59
Spoiler:
**************************************************************************
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* (C) COPYRIGHT 2007 - 2018 STERN PINBALL, INC. *
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HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email bug.report@sternpinball.com to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V1.62 - June 5, 2018
=======================

- Fixed a presentation issue where solid shot lights in Destroy the Drill II were showing when they weren't available.
Now, all available shots blink including the roving 2X shot.
- Fixed an issue in Nero II where shots/lights were not being displayed correctly. This only occurred during multi-player games.
- Fixed an issue in Mode Select where mode select would not show up quickly between balls. This occurred during multi-player games.
- Fixed an issue in Kobayashi Maru where double scoring was timing out due to the presentation length of Kobayashi Maru.
- Fixed an issue in Kobayashi Maru where the background music was missing.
- Added sound FX and a longer light show presentation for the final shot in Kobayashi Maru.
- Fixed a problem if you Drill Down 3 deep in a mode, i.e play Destroy the Drill I, II, III. . When you get through the
last III mode, you could get robbed out of the second/third wizard mode (Enterprise Amok Multiball would not start,
and, if you made it to Five Year Mission, the game would instead start Enterprise Amok Multiball. After the last
wizard mode you couldn't start any modes for the rest of the game. It could also crash the game while in this state.
- Fixed an issue in Nero II where the shot count was not properly shown when interrupted by other modes/events.
- Fixed a bug that was causing the Magnet to ignore the "disabled" adjustment.

- Added audit for total number of one, two, three, and four players games that have been played.
- Added USA_12 Coinage 1/$0.25, 5/$1.00
- Added Sweden_3 credit pricing 1 credit for 10 Kr.
- Updated Norway coin door to 1/5/10/20 Kr for left/center/right/4th slot.
- Updated Sweden coin door to 1/5/10/2 Kr for left/center/right/4th slot.
- Updated Sweden dip switch setting default to Sweden_3 pricing.
- Updated Switzerland dip switch setting default to Switzerland_3 pricing.
- Updated UK dip switch setting default to UK_4 pricing.
- Added China Dip Switch setting (28 00111000) and currency, pricing, overrides, redemption, tournament, novelty, etc setting.
- Fixed an issue with replay score computation.
- Added ticket dispenser type "TICKETLESS".
- Added ticket dispenser motor rest time between ticket dispenses (AD_TICKET_DISPENSER_REST_TIME_MS) - default is 0 ms.
- Added ticket dispenser retries (AD_TICKET_DISPENSE_RETRIES) - if the ticket notch switch is not seen after a dispense, the system will retry
- AD_TICKET_DISPENSE_RETRIES times to dispense a ticket before marking the ticket dispenser as "jammed". AD_TICKET_DISPENSE_RETRIES default is 0.
- Fixed an issue where the ticket dispenser was still enabled after uninstalling redemption settings.
- Added timed game options to the redemption system.
- Added default redemption settings to the system for each country (DIP) install.

V1.61 – 03 / 19 / 2015
======================
1. Fix - Warp ramp exit was playing sounds in test, game over, et cetera.
2. Fix - Game Audit #39, KLINGON M.B. DOUBLE SUPER JACKPOTS, was too long to fit on the screen.
3. Fix - When level III missions timed out and then restarted their resume data was not getting cleared. You could create a situation where the mission would start on the next ball with 0 shots left.

V1.60 – 03 / 17 / 2015
======================
1. Tweaked - Added background drone music to redeeming medals.
2. Fix - Mission Start was lit during final shot of the 6th mode. It should not be since you are about to be in Kobayashi Maru Ready state.
3. Added - Give a gold medal for Double Super Jackpot.
4. Fix - Extra Ball was not being awarded during victory laps.
5. Fix - Some lamps were missing from some sweeping lamp effects.

V1.54 – 03 / 14 / 2015
======================
1. Tweaked - Put Klingon Battle II back to the left ramp for its center.
2. Tweaked - Bumped the values of medals as they are being awarded and during bonus.
3. Tweaked - Increased the values of Klingon Multiball Jackpots and Super Jackpots
4. Tweaked - Added Total medal count to the total page when redeeming medals
5. Fix - When medals were showing their values at the start of Wizard modes, if you had less than a set, they were showing the value of one medal and not all combined.
6. Tweaked - Added Double scoring to Warp 9.9
7. Added - Adjustment: GOLD MEDAL ENDS LEVEL I MISSIONS. YES == Level 1 missions timers will move to 1 when the player achieves a gold medal.
8. Tweaked - Changed the text for the Klingon Battle Adjustment to be correct.
9. Tweaked - Vengeance III now has two parts. You first shoot the vengeance X times. Then, in Vengeance Sudden Death, the drop target will come up. If you hit down then shoot in you will receive 10% of your score.
10. Tweaked - Vengeance III now only ends if you complete it or drain during Vengeance sudden death.
11. Tweaked - Vengeance III will show what percent you will receive on the fly in the background; 10, 20 or 40%.
12. Added - Animations to redeeming medals as the medals “lock” into place
13. Added - Instant info page for spinner value.
14. Tweaked - Made the Flipper speech timer get longer between speech calls
15. Added - HSTD entry for Medals
16. Added - Attract mode shows the Medals Champion
17. Tweaked - Changed the wording of the bonus pages.
18. Breakage - The lamp effect for mission awards was not being called.
19. Tweaked - Massaged the timing and length of the end of ball bonus. Improved the font used for Bonus multipliers during end of ball bonus.

V1.53 – 03 / 11 / 2015
======================
1. Fix - Mission KB II final shot was not blinking correctly.
2. Tweaked - Made Klingon Battle II harder to get medals
3. Tweaked - made lamp effect for mission award be similar to the Premium version.
4. Fix - Prime directive III was not lighting mission start when it timed out.
5. Tweaked - Reduced and adjusted the value of redeeming medals
6. Tweaked - Made Vengeance III end at ball end.

V1.52 – 03 / 06 / 2015
======================
1. Tweaked - away team speech is now played immediately upon lighting/earning the away team award.
2. Fix - Nero II bug where shots were not re-lighting properly.
3. Fix - A problem where the Vengeance kickback was firing at the wrong time, i.e. Vengeance destroyed, start of Vengeance Scoring / Battle, etc...
4. Tweaked - Changed denounce logic on the warp ramp exit opto to avoid system noise that caused a switch closure.
5. Added - fixed/added speech to Vengeance Scoring.
6. Tweaked - Modified Vengeance hurry-up to have a Khan speech follow-up
7. Tweaked - Modified Vengeance hurry up speech to be used as speech + follow-up.
8. Fix - fixed a bug where balls were not being detected/released properly during the first stage of Vengeance Multiball.
9. Tweaked - changed denounce logic for the Vengeance opto's.
10. Tweaked - Vengeance kickback is now more responsive after the initial kick, i.e. sometimes an immediate shot back into the Vengeance center lock would not register as a hit.
11. Fix - fixed several light shows that didn't use allocated memory properly.
12. Fix - First pass at fixing issue with laser staying on after Klingon multiball is over.
13. Fix - Ball would not kick from the plunger after the game auto picked a mission after the player shot away team. Made ball auto plunge at the end of auto pick mission from shooter lane.
14. Fix - Super pops art maxed at 200K. If you maxed the scoring you could get up to 250K per hit. Added more art to allow it to go to 250K.
15. Added - Award Medals concept. Medals are awarded during missions. Medals are redeemed at the start of wizard modes.
a. You can receive 3 levels of medals per mission; Bronze, Silver, Gold.
b. Added - Instant info page for medals
c. First 6 missions award medals
d. Kobayashi Maru awards score for accumulated medals at the start.
e. Kobayashi Maru gives a new presentation at the start for the medals collected.
f. Second 6 missions award medals
g. Enterprise Amok awards score for accumulated medals at the start
h. Enterprise Amok gives a new presentation at the start for the medals collected
i. Third 6 missions award medals
j. Five Year Mission awards score for accumulated medals at the start
k. Five Year Mission gives a new presentation at the start for the medals collected
l. Added - Choreography for awarding a medal
m. Added - Choreography for redeeming medals.
16. Tweaked - Made some instant info pages last 10 seconds
17. Added - end of ball bonus pages / scores for medals and missions completed.
18. Added - game over flipper speech
19. Tweaked - increased end of ball bonus points for base bonus.
20. Tweaked - Moved when Away Team lights from 3 to 1 shot
21. Tweaked - Increased points for completing pop bumpers levels.
22. Tweaked - Increased points for Kobayashi Maru. Including a bonus for completing all 12 shots.
23. Added - Choreography for starting away team.
24. Tweaked - Adjusted the Y positions of some total screens to be more balanced
25. Fix - If you drained in the middle of a mission but the mission was continuing till the next ball it would show you your total and give a speech call. It will now only show you your total at the end of the mission and give that speech call.
26. Fix - The end of some missions would sometimes try and play an invalid sound causing a non-fatal error. There was no outward facing issue. The game will no longer try and play an invalid sound at the end of some missions.
27. Fix - “1 SHOTS LEFT” was displayed in many places. Now they all use the non-plural form correctly.
28. Tweaked - Made Vengeance ready / multiball background lamps move a bit faster, not include the extra ball light, and never be dark for too long.
29. Tweaked - Made Vengeance victory laps be less priority to the awards and super jackpots.
30. Tweaked - Increased the points for away team awards.
31. Tweaked - The drop target goes down for Space jump away team.
32. Tweaked - Shooting final shot in Space Jump after away team bumps you one level in medals and guarantees you get at least a bronze.
33. Added - Grace to top lane change
34. Tweaked - Increased the scores for victory laps in Vengeance Multiball
35. Added - Mode timers don’t time down after 6 seconds of no switch activity.
36. Removed - Unused Feature Adjustment #11 Klingon Multiball Lock Timer
37. Tweaked - Changed the name of switch #48 to BLACK HOLE TARGET
38. Fix - Feature Adjustment #14 would stop mission selecting. Now it only affects whether or not the ball will be launched from the Punch It button.
39. Added - The left and right orbit shots are now lit in Away Team Prime Directive.
40. Added - The left orbit shot was added to Save the Enterprise Away Team.
41. Added - Adjustment to change the number of shots to light Away Team.
42. Added - Adjustment to turn off the inactive timer.
43. Added - Instant Info page for current Warp and where the extra ball is awarded.
44. Added - Instant Info page for shots till next Vengeance mode.
45. Added - Instant Info page for super spinner, ramps, and pops
46. Tweaked - Made Away Team arrow not flash when it’s lit for Away Team.
47. Tweaked - Spelling TREK now adds more value to the spinner plus adds points that reset at the start of each ball
48. Added - Grace to bottom lane change
49. Added - Away team sound and lamp effects
50. Tweaked - Made some lamp effects not use the top or bottom lanes.
51. Added - Instant Info to tell you how many more shots you need for the next medal.
52. Tweaked - Increased Away team spinner scores for Destroy the Drill to be more in line with new spinner values.
53. Tweaked - Vengeance holds on to the ball when shot for extra balls.
54. Fix - Some timer adjustments did not have the correct default values. Mission timer adjustments were massaged to be more consistent.
55. Tweaked - Double scoring background has a higher priority now.
56. Tweaked - Increased the default time double scoring runs for.
57. Tweaked - Made warp ramp score the same as the other two ramps during Super Ramps.
58. Tweaked - Tier III missions all keep your progress if you drain or timeout. You will pick up where you left off with each of them.
59. Fix - Klingon Battle III timer would reset to a large value instead of timing out. It will now time out.
60. Fix - Nero III display issues. The timer was being covered by the ship at the end.
61. Tweaked - Changed the number of shots it takes to start levels of Vengeance. From { 5, 5, 5, … } to { 5, 6, 7, 7, 7, … }
62. Tweaked - Changed Vengeance III in a few ways:
a. Finishing it awards 10% of your score.
b. When one shot from finishing the drop target will come up. Hitting the drop target will make it stay down for a few seconds allowing access to the vengeance to finish and collect the 10% score.
c. When two shots away, the drop target will come up. Hitting the drop target will make it stay down for a short amount of time.
d. Massaged the background display effect.
e. Massaged the foreground display effects.
f. Massaged the background lamp effect.
63. Tweaked - Changed display effects to more accurately describe which Vengeance is ready.
64. Tweaked - Massaged the look of the start of 5 year mission display effect.
65. Added - Animations to 5 Year Mission Award.
66. Fix - Made 5 year mission award speech happen at the correct time.
67. Added - Animations to Enterprise Amok Award.
68. Tweaked - Made the extra ball lamp effect bigger and last the length of the display effect.
69. Added - Adjustment to stop speech that is not G-Rated.


V1.51 - March 6, 2015
=======================
- away team speech is now played immediately upon lighting/earning the away team award.
- fixed Nero II bug where shots were not re-lighting properly.
- fixed a problem where the Vengeance kickback was firing at the wrong time, i.e.
Vengeance destroyed, start of Vengeance Scoring/Battle, etc...
- changed debounce logic on the warp ramp exit opto to avoid system noise that caused a switch closure.
- fixed/added speech to Vengeance Scoring.
- Modified Vengeance hurryup to have a Khan speech followup
- Modified Vengeance hurry up speech to be used as speech + followup.
- fixed a bug where balls were not being detected/released properly during the first stage of Vengeance Multiball.
- changed debounce logic for the Vengeance opto's.
- Vengeance kickback is now more responsive after the initial kick, i.e. sometimes an immediate shot back into the
Vengeance center lock would not register as a hit.
- fixed several lightshows that didn't use allocated memory properly.
- shot multipliers are now held between balls


V1.50 - August 26, 2014
=======================

- added extra ball award for completing Vengeance HurryUp.
- added double scoring for completing the Warp Ramp sequence.
- Added new Admiral Stevens speech: "Away Team is lit"
- added MDK default initials.
- fix a problem with double scoring start speech.
- modified tilt speech.
- Fixed Klingon Multiball jackpot award lamp effects to not use the emblem or combo arrow lamps.
- Added new speech to Klingon Multiball total.
- Fixed scoring bug in Save The Enterprise III.
- fixed a problem where several missions, upon timing out, would not relight mission start.
- fixed a problem where the game would not auto launch balls in the shooter lane.
- Added explosion FX to end of Klingon Multiball start DE.
- added spinner logic/awards to Destroy the Drill I.
- added new scoring in missions
- added new scoring in away team:
- Fixed the Warp Champ text.
- added unique combos text.
- Added new speech to galactic events.
- Added new warp and combo high scores.
- added away team logic/rules to Destroy the Drill I.
- added away team logic/rules to Prime Directive I, Klingon Battle I, Space Jump I, Nero I & Save the Enterprise I Missions.
- Added speech to vengeance hurry up
- Fixed a scoring bug in Destroy the Drill I.
- Fixed some speech sound effect priorities.
- Fixed speech timing in 2 wizard modes.
- Added ball drain speech
- Modified the volume level of ball save.
- Added speech volume modification to Bones speech.
- default ball save timer for Kobayashi Maru is now longer.
- added/modified ball save speech
- fixed a statistics bug in Kobayashi Maru.
- fixed a statistics bug in Super Pops/Spinners/Ramps.
- Added delay between match sound and speech.
- Modified 5 year mission to have star trek theme instead of mission music.
- Added speech to 5 year Mission. Now has start speech and planet intros.
- Added names and speech to unique combos.
- Added timer to Space Jump II display effect.
- Modified unique combo score.
- Fixed some speech priorities.
- fixed game over speech that was getting cut off.
- fixed transporter Sound Effect that was getting cut off.
- changed choreography for mission column complete.
- Added/Changed Super Jackpots in Klingon Multiball.
- fixed bug(s) where Tier II,III mission were not re-lighting mission start correctly.
- Added some light show to PRO version of klingon_multiball.
- Increased score blink speed in Klingon Battle I award display effect.
- Fixed score flip not appearing in Klingon Battle II.
- Fixed text positioning in Klingon Battle III.
- Added enterprise ship ambience sound to match effect.
- delayed start of Klingon multiball start music.
- Added new start display effect to Klingon Multiball.
- Added new speech.
- Fixed an issue with speech playing incorrectly in final wizard mode.
- Modified total fonts to be centered.
- Fine tuned game_match door sounds.
- Modified tilt and tilt warning speech.
- Modified mission intro text to be all similarly centered.
- Added new speech and text for 5 year mission
- Match effects will not play characters twice in a row until all characters have played.
- Adjusted door sound timing and speech timings of match effects.
- Added new display effect to completing a mission's column (I, II, III).
- Added Carol Marcus match effect.
- Added more speech to Klingon Multiball.
- Fixed an issue in Kobayashi Maru where speech wasn't coming up correctly.
- Added speech to game match effects. (Kirk & Gorn)
- The 3-in-a-row & Super Spinners/Ramps/Pops display effects are suppressed if the player collects 3-in-a-row and immediately drains their last ball.
- The "Extra Ball lit" display effect is suppressed if the player lights extra ball and immediately drains their last ball.
- Added some new tilt and initials speech.
- Fixed Nero III total display effect.
- Warp Ramp now scores 250K, 500K, 1M when made as a combo.
- The flipper ball launch adjustment now works correctly.
- added/changed extra ball lit, extra ball speech.
- added logic to mission row completed speech, i.e. sometimes it would not be played due to interference with other long speech events.
- raised the priority for the top lanes transporter SE as it was being cut-off sometimes.
- added "Player X, step up" speech for multi-player games.
- The players scores are shown longer after bonus during multi-player games.
- Fixed choreography of dots upon completing a row of missions, i.e. the display order was out of sequence.
- The Mission Start Sound Effects no longer plays when the player returns to a mission after a ball drain.
- Tier I mission total display effects are more consistent. Modified speech and animations from certain mission total Display effects.
- Modified Enterprise Amok speech.
- Added new native running animations to Prime Directive I
- Added new abbreviated final shot animations to Tier I, III.
- changed blink speed on abbreviated final shot during Nero I.
- Added abbreviated final shot display effects to all Tier I missions when the left eject is awarded as the final shot of the mission.
- Raising the center drop target is postponed a bit to allow balls more time to pass over the target.
- added new debounce logic to the center lane optos as valid switch closures were happening on some games due to flipper noise.
- rewrote rescue logic to be compatible with both Pro/LE models.
- Added score flip to all 18 mission backgrounds during multiplayer games.
- Added shortened mission start Display Effects to all Tier I missions.
- Added new speech to Missions and first two wizard modes.
- Modified Total screens to not play long speech during end ball as this was cutting into the bonus screen sequence.
- added Bones speech.
- added rescue rule to the left outlane/target bank.
- reworked bottom lanes completed lamp effect to co-exist with rescue lamp logic.
- separated combos into discrete display effects.
- added double scoring as a warp ramp award.
- Now Away Team & Mission Start shots are lit/available at the end of Tier 1 missions.
- fixed a problem where mission select was aborted due to a noisy center lane opto switch.
- slings now use duty cycle power.


V1.40 - December 24, 2013
=======================

- fixed top lanes completion speech.
- added more speech to Klingon Multiball.
- new artwork added to Vengeance Multiball.
- added Tilt speech.
- added new Vengeance intro/bg/hit artwork.
- warp chase lamps now cycle 2 times.
- fixed missing super pops display animation.
- Any Wizard mode ready (Kobayashi/Enterprise Amok/5 Year Mission) will forestall Vengeance Multiball/HurryUp/Battle from starting.
- fixed a bug where the super skill shot was not starting properly.
- Any hit to the drop target will now set valid playfield.
- fixed a bug where launching the ball via the "punch it" button also fired a photon torpedo.
- 3 in a row - give 2 awards when 2 rows are completed at the same time.
- fixed super skill shot bug that scored left orbit mission awards as the ball traveled around the orbit from right to left
- balls added into play during Vengeance Multiball will now loop around to the left flipper instead of going into the pops.
- The light lock targets now set valid playfield when hit.
- changed warp ramp scoring to match speech call out.
- added new enterprise amok rule (now it's multiball).
- combo (red arrow) lamps now blink in sync with the emblem lamps.
- fixed a bug during Klingon Multiball that moved the klingon ship too fast during the double jackpot sequence.
As a result, the grace period on a double jackpot shot is now longer.
- changed Mission Emblem blink logic.
- mystery can now restart enterprise amok (multiball).
- added/fixed sounds for Five Year Mission.
- Added Super pops animation.
- Added timers to the background of Prime Directive III and Space Jump III.
- Fixed "three in a column" display effect, background image moved from left to right side of display.
- Fixed an issue where the center super skill shot wasn't registering when the center drop target was down.
- Fixed an issue where on the bonus warp skill shot, you can get multiple skill shots in a row.
- fixed left eject kickout lightshow.
- fixed a problem where super ramps display effects were being killed.
- cleaned up left eject kicking code.
- display effect for 3-in-a-row -- moved animation to right side; show score text thru the whole effect.
- Fixed an issue where the table of shots weren't being set correctly after being made.
- new redemption/tickets display effect.
- added damaged ships to Klingon Multiball.
- new "Enterprise Amok" display effect.
- added "Khan" artwork/speech to Vengeance scoring intro.
- added new "Five Year Mission" display effect.
- Fixed a speech issue where a speech call was being unnecessarily called twice.
- Added new sound effects to Prime Directive III.
- added display effects for Extra Ball is Lit, Extra Ball, and Shoot again.
- Added new photon torpedo artwork.
- Added display effect to klingon multiball super jackpot and super jackpot background.
- Added display effect to super spinners.
- Added display effect to intro of kobayashi maru.
- added Enterprise Amok artwork.
- added new Klingon MB artwork.
- Added new artwork to special/replay/ticket/token/BUMPNWIN.
- changed Victory Laps sound effect because the new vengeance victory laps tune needs a non-melodic stinger.
- added display effect for 3-in-a-row.
- added art for Extra ball Lit, Extra Ball, Shoot Again.
- added Khan, Ritchie artwork.
- added 5 year Mission artwork.
- added Klingon chase artwork.
- added damaged Klingon ships artwork for Klingon MB.
- added Kobayashi Maru artwork.
- added shields artwork.
- added artwork for Special, Replay, Tickets(s), Token and Bump-N-Win.
- added super spinner artwork.
- added 3-in-a-row artwork.
- added redemption tickets artwork.
- added photon torpedoes artwork.
- added new attract mode lamp sequence (Premium/LE only).
- fixed a bug where Klingon Battle I music wasn't playing correctly.
- added Victory Laps music to Vengeance Multiball (music will continue to play after draining down to 1 ball).
- added Vengeance Victory tune assets.
- added more sound f/x assets.
- added color light shows (Premium only) to Kobayashi Maru Multiball.
- extended duty cycle timeout on center magnet.
- added combo shot light show.
- fixed a bug where Vengeance awards were not being scored when extra ball was lit/awarded.
- added ball locked light show.
- added Klingon Multiball light shows.
- fixed a Vengeance multiball bug where the mode would end while 2 balls were still in play.
- fixed a Vengeance multiball bug where no balls were kicked into play.
- decreased magnet firing time during diagnostics test.
- added function to shake the Vengeance Ship.
- Added/fixed artwork for Super Pops.
- New artwork for Space Jump III.
- Fixed a bug that caused award scores not to show properly.
- Fire button is colored by the mission on Premium/LE.
- Added rolling clouds animation to background of Destroy the Drill III.
- Added esgrow shots to Destory the Drill II, and reset the esgrow and shots made if you don’t complete the mode in one sequence.
- Fixed a bug where it was awarding a double jackpot on individual shots when you got to less then 3 shots away.
- Reworked the background effect for Destroy the Drill III, the cursor now follows the divers and moves vertically like it can’t lock on,
until it hits an already lit jackpot where it stays for a while and then moves on again.
- Adjusted scoring for Nero II.
- Changed the award you get for hitting 3 romulans in Nero II, instead of a triple jackpot it is a 500,000 bonus, for each 3 you hit quickly.
- Reworked the background display effect and jackpots for Destroy the Drill III.
Fixed final jackpot in Destroy the Drill III so it lines up with the changes made in background and jackpot.
- Fixed a bug with the lit shots of Destroy the Drill III, where all double jackpots flash yellow when only one double is available.
- Fixed a bug where the left eject was flashing blue/yellow before mode starts, so it now starts flashing on the center shot like it should.
- Changed Destroy the Drill I jackpot so score looks like it flys up to divers, hovers there for a while and then passes them by.
- Scores are correct and work with multiplier on Destroy the Drill I.
- added captain's chair lamp logic.
- added an adjustment to allow shot multipliers to be reset at the beginning of each ball.
- fixed an audit with overlapping text.
- Fixed the Prime Directive award screen so that the spears show more prominently.
- fixed emblem light issues with wizard mode multiball.
- fixed center lane light issues vengeance multiball.
- completing the 3rd Vengeance Battle scores 5 million.


V1.30 - October 30, 2013
=======================

- Added new artwork for Prime Directive I, including jackpots and end sequence.
- Code/rule for Space Jump III updated.
- Fixed a problem in Space Jump III display effect where it would not pick an available crewman to draw.
- added light f/x to Space Jump III.
- added emblem color as parameter to lamp effects.
- Consolidated lamp effects that do the same thing.
- Changed all missions to use one of these:
mission_emblem_on/off
mission_shared_update_emblems
- Added final and total awards to Klingon Battle I.
- Added new sound effects.
- Added enhanced final shot with appropriate multiplier and light.
- mission emblem lamps can co-exist with Klingon Multiball emblem lamps.
- center lock is not available during Vengeance Battle Ready.
- Medium difficulty setting for advancing towards Klingon Multiball allows stacking of locks.
- right 3 bank now gives 3 photon torpedoes.
- Pressing the fire will consume only 1 photon torpedo.
- photon torpedoes are now allowed during victory lamps of Vengeance Multiball.
- defeating the Vengeance during Vengeance multiball is now worth 5 million points (and 10 million as a combo).
- Added text and number of hits to go for red matter display effects.
- Fixed Nero triple jackpot score as it was truncating.
- Fixed Destroy the Drill II background display effect, it now shows the number of shots.
- Nero I was showing the wrong Narada in the bg.
- Fixed award for Nero I, when narada was hit it was shaking off screen.
- Fixed small bug with Romulan attack animation moving during award.
- Changed Nero II & Destroy the Drill II so that they let you select a different mode on ball drain.
- Added new artwork for Prime Directive III background, jackpots and ending.
- Added artwork and sound for Klingon Battle III.
- Added all dots to Nero mode, and rules updated accordingly.
- Removed Carol out of match effect and replaced with Gorn and Kirk and the cat girls.
- Shortened bonus multiplier display effect.
- Fixed a speech issue in Space Jump II.
- Added artwork for Space Jump III.
- combos now multiply mission/multiball/etc.. awards by 2X.
- completing missions I, II, III awards a captains chair award of 3 in-a-row where a shot on the playfield is lit for 2X.
- added animations and shots for Destroy the Drill III.
- changed skill shot text.
- added super skill shot sounds.
- added sounds to super ramps.
- tweaked super skill shot fonts & score award blink rate.
- Added new graphics to Super Skill shot and Warp skill shot.
- Modified Super skill shot to require the player to pass the left orbit before becoming validated as a skill shot.
- Modified Super skill shot possible random shots. Removed right orbit.
- added shot multiplier rule.
- added additional point artwork (super pops and super spinners can now award up to 125K per hit/spin).
- added a slingshot power adjustment.
- changed kobayashi maru scoring. Now each KM award is based upon how well you did in the associated mission.
- super pop scores are now based upon how well you did in the first 3 mission.
- super spinner scores are now based upon how well you did in the first 3 missions.
- super ramp scores are now based upon how well you did in the first 3 missions.
- top lanes have memory from ball to ball.
- changed vengeance hurryup to restart at a higher value after a shot is made.
- fixed a bug where missions were not available after finishing wizard mode multiball.
- Added Random super skill shot.
- Fixed an issue where Super Skill Shot and Warp Skill shots weren't working properly.
- Removed Top lane skill shot.
- Fixed a display bug where an image was covering the outline of the time remaining in Save the Enterprise I.
- Space Jump III will not light shots as double shots.
- Altered rules for Prime Directive III and Space Jump III.
- Added match game images.
- Nero II is not time based.
- Fixed plural/singular handling for all missions.
- Mission total not displayed if score is 0.
- If you tilt when a mission is in it's final shot, resume the mission with 1 second left so that the player has the opportunity to complete the mission successfully so they can be awarded captain's chair awards.
- Fixed tilt bug that, when you tilt, any Tier I mission that has not been started is auto-completed, and captain's chair awards are given.
- Completing 3-in-a-line in II and III missions will now give you awards.
- added Kobayashi Maru Multiball.
- added combo art
- added art for Klingon Multiball jackpots.
- added Klingon Multiball double jackpot art/rule.
- added Klingon Multiball Super Jackpot rule.
- fixed the shoot again display effect (was showing placeholder artwork).
- added new warp ramp combo art.
- mission multiball jackpot shots are now based upon how many mission shots were made during level 1 missions.
- super ramps scores 2X on the warp ramps.
- fixed top lanes sound effect.
- Fixed a bug that didn't show the score in the background.
- Added Klingon Battle III intro artwork.
- Additional new artwork.
- added stats to all Missions.
- Added display effects and sounds to Space Jump II.
- Prime Directive I - no longer says "good shot"; but if you make the final shot, it still says "great shot".
- Start Mission light is turned off whenever ball is in left eject.
This handles the case in which a mission is ended by hitting the left eject, which awards "start mission",
which lights the "start mission" light.
- added rules for Space Jump II & III.
- Fixed a bug introduced in Kligon Battle I -- mission lights were not showing up during mission select.
- Fixed an issue in combos where a maxed out combo extra ball didn't light extra ball correctly.
- Prime Directive I now needs 5 shots to relight.
- Added dot animations of Spock hanging from shuttle in volcano.
- Added Destory the Drill art to game image.
- Adjusted Destroy the Drill so that it is shot based instead of time based.
- Added rules for Destory the Drill III.
- Adjusted Bero II so that it is shot based instead of time based.
- added instant info.
- added locks lit, balls locked to instant info.
- Vengeance awards now occur on the first opto hit.
- added Jellyfish sounds to Nero mode.
- added Vengeance Hurry-Up & Battle modes.
- Fixed an issue with the auto adjust settings. Should be exhibiting correct behavior now.
- Added Tilt warning speech.
- Mission select now says the name of first mission.
- Mission select - ignore input until other choreography is done and a little time has passed.
- If balls_in_play>=2, start mission automatically instead of starting mission select.
- Replaced "Welcome back, Spock" with "Welcome Aboard".
- Added auto-adjust extra ball for warp ramp hits.
- Added add a ball to warp ramp threshold of warp 9.9.
- fixed combo speech.
- fixed a bug where center kick back kicked at start of Vengeance battle.
- combos called as first award (to allow warp speech).
- removed computer speech from klingon jackpot.
- fixed redemption display effect.
- photon torpedoes not available during bonus.
- Added/fixed artwork for Save The Enterprise III.
- Added sound effects for Klingon Battle I.
- Added dots and sound effects to Save The Enterprise III.
- Added sound effects to Klingon Battle II.
- Fixed an issue where the center shot wasn't registering properly in Save the Enterprise I.


V1.20 - September 23, 2013
=======================

- Say "Select a mission" only once per game.
- Say it if player has been idle at Mission Select screen for 17 seconds (the length of the Star Trek Theme intro).
- Removed "Please select a mission".
- Admiral says "Prime Directive 2", "Prime Directive 3", etc.
- fixed possible problem with bonus multiplier variable in the display effect for top lanes completed.
- Fixed a problem in klingon III where it would not pick an available shot to light.
- fixed some overlapping text.
- added "Optional" text to Enterprise LEDs.
- added sound fx to super spinner.
- added sound fx to wizard modes.
- Added speech to Klingon Battle II.
- Added artwork to Klingon Battle II.
- Fixed an issue where Warp Ramp values weren't resetting correctly in some cases.
- Modified Warp Factor Voice to be Admiral voice instead of computer.
- Added dot artwork to Nero II modes.
- updated dot atrwork for Destroy the Drill I start (with new changes).
- fixed mystery award Display effect text problem.
- added explosion artwork.
- added new vengeance hit artwork.
- fix a bug where the extra ball was not being awarded when the drop target was up.
- hooked up photon torpedoes to the vengeance advance/multiball rules.
- center magnet now holds ball at start of vengeance multiball.
- added a pops light show.
- added victory laps to the vengeance multiball.
- Added more dot artwork to Destroy the Drill II.
- Added Start, and end dot artwork for Nero II
- Added Warp Ramp scoring, text, rules, and sounds.
- Added artwork for Prime Directive II Ending.
- Eliminated artifacts from mode select music.
- revised match music/fx.
- added Enterprise firing artwork.
- added Klingon ship artwork.
- new mission sound f/x added.
- Admiral with new COM signal processing.
- Match music/fx corrected to Mono.
- added More FX for Klingon battles.
- main play music has been re-orchestrated and extended.
- revised the select mission music.
- Modified Pop bumpers to include scores and progress.
- Added artwork for pop bumpers.
- Modified pop scoring scoring.
- Now hitting the drop target advances to Vengeance Multiball.
- added bottom spot lights.
- added/removed magnet logic to/from multiball rules.
- mission select is not available at ball start if Vengeance battle is ready.
- shorter ball save on Vengeance Multiball.
- Added Nero III dot C assets.
- Added Nero II dot assets.
- Added Destroy the Drill II ending sequence dot assets.
- Changed Nero II rule.
- Changed Destroy the Drill II rule.
- adjusted scores for Destroy the Drill II, III and Nero II, III modes.
- New Dots added for Prime Directive and Space Jump.
- added Vengeance Battle background display test.
- Removed usage of SSI_VO_ST1_0268_NE_WELCOME_BACK_SPOCK when you start a new game right after finishing a game.
- Mission Select is not available at the left eject if the next left eject lock will start Klingon Multiball.
- Later missions do not relight “start mission” when completed.
- "Away Mission" is lit does not start Select Mission if Klingon Multiball is ready to start.
- added more Klingon artwork.
- Added rules to Klingon Battle III.
- Fixed an issue in Klingon Battle I where the bonus score would not be added in at the appropriate place.
- Fixed an issue in Klingon Battle II where the timer wasn't being increased correctly.
- Fixed an issue in Klingon Battle II where the bonus score wasn't being calculated correctly.
- Admiral speaks the mission names in mission select.
- Nero I - removed background ship noise.
- Hitting both flippers starts mission and launches ball (if ball is in shooter lane).
- removed computer saying Jackpot, Removed Checkov saying "Capt on the bridge" at beginning of game.
- Added dot assets for Save the Enterprise III.
- Added dot intro to Save the Entrprice III.
- Fixed an issue where Klingon Battle I was scoring higher than expected.
- Added rules to Klingon Battle II.
- Modified scoring on Save the Enterprise and Klingon Battle.
- Added display effects for red matter targets.
- Added display effect for red matter targets completed.
- Fixed an issue with some missions where the center drop target wasn't registering as a valid shot.
- Added rules to Save the Enterprise III.
- Modified scores for all the Save the Enterprise and Klingon Battle II modes.


V1.01 - September 10, 2013
=======================

- Removed the Admiral introduction speech at the start of the game.
- Use only Computer voice for Prime Directive name callouts (removed Admiral).
- Changed text "SAVE THE ENTERPRISE II" and "SAVE THE ENTERPRISE III" to "SAVE ENTERPRISE II" and "SAVE ENTERPRISE III" so they fit on screen.
- Removed game start "MR_SULU_TAKE_US_OUT" VO as the opening speech calls should call you Captain.
- added sound assets for Klingon modes.
- AD, KL and CV levels have been adjusted bringing KL and AD up considerably and taking CV down just a tad.
- New rendition of the Courage 1966 ST theme which is used for game over.


V1.0 - September 9, 2013
=======================

- Initial release.
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Iron Mädchen LE (n°495) ; Apérosmith LE ( n°402) ;AC/DC VOLT ;TRANSFORMATEUR COMBO LE(n°37) ;The Machine a peindre De Bandaï ; Terminator Z ; Destruction Man
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laboutiqueducine
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Re: Star trek aidez moi à retrouver mon Extra Ball !

Message par laboutiqueducine » mer. 21 11, 2018 11:10

Merci t'es un chef. J'étais en auto :)

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